remove Actor::Fade*, remove unnessary virtuals in Actor

This commit is contained in:
Chris Danford
2004-02-14 03:38:34 +00:00
parent da28ed8217
commit 10a4580c12
16 changed files with 167 additions and 158 deletions
+16 -16
View File
@@ -173,32 +173,32 @@ void ScreenSelectCourse::Update( float fDelta )
void ScreenSelectCourse::TweenOnScreen()
{
m_sprExplanation.FadeOn( 0.5f, "left bounce", TWEEN_TIME );
m_sprBannerFrame.FadeOn( 0, "left bounce", TWEEN_TIME );
m_Banner.FadeOn( 0, "left bounce", TWEEN_TIME );
m_textNumSongs.FadeOn( 0, "left bounce", TWEEN_TIME );
m_textTime.FadeOn( 0, "left bounce", TWEEN_TIME );
m_CourseContentsFrame.FadeOn( 0, "foldy", TWEEN_TIME );
m_sprExplanation.Command( "Sleep,0.5;AddX,-640;BounceEnd,0.5;AddX,640" );
m_sprBannerFrame.Command( "AddX,-640;BounceEnd,0.5;AddX,640" );
m_Banner.Command( "AddX,-640;BounceEnd,0.5;AddX,640" );
m_textNumSongs.Command( "AddX,-640;BounceEnd,0.5;AddX,640" );
m_textTime.Command( "AddX,-640;BounceEnd,0.5;AddX,640" );
m_CourseContentsFrame.Command( "ZoomY,0;BounceEnd,0.5;ZoomY,1" );
for( int p=0; p<NUM_PLAYERS; p++ )
{
m_sprHighScoreFrame[p].FadeOn( 0, "right bounce", TWEEN_TIME );
m_HighScore[p].FadeOn( 0, "right bounce", TWEEN_TIME );
m_sprHighScoreFrame[p].Command( "AddX,640;BounceEnd,0.5;AddX,-640" );
m_HighScore[p].Command( "AddX,640;BounceEnd,0.5;AddX,-640" );
}
m_MusicWheel.TweenOnScreen();
}
void ScreenSelectCourse::TweenOffScreen()
{
m_sprExplanation.FadeOff( 0, "left bounce", TWEEN_TIME );
m_sprBannerFrame.FadeOff( 0, "left bounce", TWEEN_TIME );
m_Banner.FadeOff( 0, "left bounce", TWEEN_TIME );
m_textNumSongs.FadeOff( 0, "left bounce", TWEEN_TIME );
m_textTime.FadeOff( 0, "left bounce", TWEEN_TIME );
m_CourseContentsFrame.FadeOff( 0, "foldy", TWEEN_TIME );
m_sprExplanation.Command( "BounceBegin,0.5;AddX,-640" );
m_sprBannerFrame.Command( "BounceBegin,0.5;AddX,-640" );
m_Banner.Command( "BounceBegin,0.5;AddX,-640" );
m_textNumSongs.Command( "BounceBegin,0.5;AddX,-640" );
m_textTime.Command( "BounceBegin,0.5;AddX,-640" );
m_CourseContentsFrame.Command( "Linear,0.5;ZoomY,0" );
for( int p=0; p<NUM_PLAYERS; p++ )
{
m_sprHighScoreFrame[p].FadeOff( 0, "right bounce", TWEEN_TIME );
m_HighScore[p].FadeOff( 0, "right bounce", TWEEN_TIME );
m_sprHighScoreFrame[p].Command( "BounceBegin,0.5;AddX,640" );
m_HighScore[p].Command( "BounceBegin,0.5;AddX,640" );
}
m_MusicWheel.TweenOffScreen();
}