remove Actor::Fade*, remove unnessary virtuals in Actor
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@@ -70,7 +70,7 @@ void ScreenCaution::HandleScreenMessage( const ScreenMessage SM )
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case SM_StartClosing:
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if( !m_In.IsTransitioning() && !m_Out.IsTransitioning() && !m_Back.IsTransitioning() )
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{
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m_Background.PlayOffCommand();
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m_Background.PlayCommand("Off");
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m_Out.StartTransitioning( SM_GoToNextScreen );
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}
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break;
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@@ -92,7 +92,7 @@ void ScreenCaution::MenuStart( PlayerNumber pn )
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{
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if( m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Back.IsTransitioning() )
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return;
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m_Background.PlayOffCommand();
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m_Background.PlayCommand("Off");
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m_Out.StartTransitioning( SM_GoToNextScreen );
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}
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