[metricClean] cleanup and diff matching.
So far, nothing obvious is broken here.
This commit is contained in:
@@ -4,9 +4,6 @@ FallbackTheme=_fallback
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[Common]
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[Common]
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FirstAttractScreen=""
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FirstAttractScreen=""
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InitialScreen="ScreenInit"
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# AutoSetStyle=GetUserPrefB("UserPrefAutoSetStyle")
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# 02 #
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# 02 #
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[LightsManager]
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[LightsManager]
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@@ -26,8 +23,6 @@ SongGroupColor9=BoostColor(Color("Orange"),1.25)
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SongGroupColor10=BoostColor(Color("Orange"),1.25)
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SongGroupColor10=BoostColor(Color("Orange"),1.25)
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CourseGroupColor1=color("1,1,1,1")
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CourseGroupColor1=color("1,1,1,1")
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UnlockColor=color("1,0.5,0,1")
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ExtraColor=color("#ff0000") -- red
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[UnlockManager]
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[UnlockManager]
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@@ -48,11 +43,7 @@ SetNormalCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("White");dif
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SetChangeCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);
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SetChangeCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);
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SetRandomCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("Blue");diffusetopedge,BoostColor(Color("Blue"),1.5);
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SetRandomCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("Blue");diffusetopedge,BoostColor(Color("Blue"),1.5);
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SetExtraCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.5);
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SetExtraCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.5);
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Cycle=true
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NoBpmText="000"
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RandomCycleSpeed=0.2 -- smaller numbers mean the bpm cycles faster
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RandomCycleSpeed=0.2 -- smaller numbers mean the bpm cycles faster
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Separator="-"
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ShowQMarksInRandomCycle=true
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[CodeDetector]
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[CodeDetector]
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# For Future Reference:
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# For Future Reference:
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@@ -64,17 +55,13 @@ ShowQMarksInRandomCycle=true
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[CodeDetectorOnline]
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[CodeDetectorOnline]
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[CombinedLifeMeterTug]
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[CombinedLifeMeterTug]
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# We dont use it.
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# We don't use it.
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MeterWidth=512-8
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MeterWidth=512-8
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MeterHeight=40
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MeterHeight=40
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[Combo]
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[Combo]
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ShowComboAt=2
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ShowComboAt=2
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NumberMinZoom=0.8
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NumberMaxZoom=1
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NumberMaxZoomAt=100
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LabelMinZoom=0.75*0.75
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LabelMaxZoom=0.75*1
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LabelMaxZoom=0.75*1
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PulseCommand=%function(self,param) self:finishtweening(); self:diffusealpha(1); self:zoom(1.125*param.Zoom); self:linear(0.05); self:zoom(param.Zoom); self:sleep(2); self:linear(0.5); self:diffusealpha(0); end;
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PulseCommand=%function(self,param) self:finishtweening(); self:diffusealpha(1); self:zoom(1.125*param.Zoom); self:linear(0.05); self:zoom(param.Zoom); self:sleep(2); self:linear(0.5); self:diffusealpha(0); end;
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@@ -83,33 +70,13 @@ NumberOnCommand=y,240-216-1.5;shadowlength,1;horizalign,right;vertalign,bottom;s
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LabelOnCommand=x,6;y,22.5;shadowlength,1;zoom,0.75;diffusebottomedge,color("0.75,0.75,0.75,1");horizalign,left;vertalign,bottom
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LabelOnCommand=x,6;y,22.5;shadowlength,1;zoom,0.75;diffusebottomedge,color("0.75,0.75,0.75,1");horizalign,left;vertalign,bottom
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[HoldJudgment]
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[HoldJudgment]
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# !!! #
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# HoldJudgmentLetGoCommand=HoldJudgmentLetGo()
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# HoldJudgmentHeldCommand=HoldJudgmentHeld()
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HoldJudgmentLetGoCommand=finishtweening;shadowlength,0;diffusealpha,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
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HoldJudgmentLetGoCommand=finishtweening;shadowlength,0;diffusealpha,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
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HoldJudgmentHeldCommand=finishtweening;shadowlength,0;diffusealpha,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
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HoldJudgmentHeldCommand=finishtweening;shadowlength,0;diffusealpha,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
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# HoldJudgmentLetGoCommand=GAMESTATE:GetCurrentGame():GetName() == "pump" and "visible,false" or "finishtweening;shadowlength,0;diffusealpha,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0";
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# HoldJudgmentHeldCommand=GAMESTATE:GetCurrentGame():GetName() == "pump" and "visible,false" or "finishtweening;shadowlength,0;diffusealpha,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0";
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# HoldJudgmentLetGoCommand=function(self) \
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# if GAMESTATE:GetCurrentGame():GetName() == "pump" then \
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# return (cmd(visible,false))(self); \
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# else return (cmd(finishtweening;shadowlength,0;diffusealpha,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0))(self); \
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# end; \
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# end;
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# HoldJudgmentHeldCommand=function(self) \
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# if GAMESTATE:GetCurrentGame():GetName() == "pump" then \
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# return (cmd(visible,false)); \
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# else return (cmd(finishtweening;shadowlength,0;diffusealpha,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0))(self); \
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# end; \
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# end;
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[HelpDisplay]
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[HelpDisplay]
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TipShowTime=7
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TipShowTime=7
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[Judgment]
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[Judgment]
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# New #
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JudgmentOnCommand=
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# !!! #
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JudgmentW1Command=finishtweening;shadowlength,0;y,0;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;glowblink;effectperiod,0.05;effectcolor1,1,1,1,0;effectcolor2,1,1,1,0.8
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JudgmentW1Command=finishtweening;shadowlength,0;y,0;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;glowblink;effectperiod,0.05;effectcolor1,1,1,1,0;effectcolor2,1,1,1,0.8
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JudgmentW2Command=finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
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JudgmentW2Command=finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
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JudgmentW3Command=finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1.2;linear,0.05;zoom,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;
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JudgmentW3Command=finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1.2;linear,0.05;zoom,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;
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@@ -163,15 +130,11 @@ PointsHoldHeld=0
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PointsHoldLetGo=0
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PointsHoldLetGo=0
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[DifficultyList]
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[DifficultyList]
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CapitalizeDifficultyNames=false
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NumShownItems=8
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ItemsSpacingY=24
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ItemsSpacingY=24
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NumShownItems=8
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[FadingBanner]
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[FadingBanner]
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BannerOnCommand=
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BannerFadeFromCachedCommand=diffusealpha,1;stoptweening;accelerate,0.05;glow,Colors.Alpha( Color("White"), 0.45 );decelerate,0.175;diffusealpha,0;glow,Color("Invisible");
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BannerFadeFromCachedCommand=diffusealpha,1;stoptweening;accelerate,0.05;glow,Colors.Alpha( Color("White"), 0.45 );decelerate,0.175;diffusealpha,0;glow,Color("Invisible");
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BannerFadeOffCommand=diffusealpha,1;stoptweening;linear,0.25;diffusealpha,0
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BannerResetFadeCommand=diffusealpha,1
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[Gameplay]
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[Gameplay]
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@@ -196,23 +159,16 @@ BatteryP1Y=0
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BatteryP2X=0
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BatteryP2X=0
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BatteryP2Y=0
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BatteryP2Y=0
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#
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#
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NumLivesP1X=-92
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NumLivesP1Y=0
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NumLivesP2X=92
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NumLivesP2Y=0
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NumLivesP2OnCommand=zoomx,-1
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NumLivesP2OnCommand=zoomx,-1
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[LifeMeterBattery Percent]
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[LifeMeterBattery Percent]
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# still asking for this even though it's in fallback... -aj
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# still asking for this even though it's in fallback... -aj
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Format=
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Format=
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#
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#
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DancePointsP2OnCommand=zoom,0.7;zoomx,-0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2)
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DancePointsP2OffCommand=
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#
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PercentP2X=0
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PercentP2Y=0
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PercentP2OnCommand=zoom,0.7;zoomx,-0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2)
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PercentP2OnCommand=zoom,0.7;zoomx,-0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2)
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PercentP2OffCommand=
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DancePointsP2OnCommand=zoom,0.7;zoomx,-0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2)
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[LifeMeterTime]
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[LyricDisplay]
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[LyricDisplay]
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@@ -227,10 +183,8 @@ TitleLoseFocusCommand=diffuse,Color("White");strokecolor,Color("Black");stopeffe
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[OptionRowService]
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[OptionRowService]
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[OptionRowExit]
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[OptionRowExit]
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Fallback="OptionRow"
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FrameOnCommand=visible,true;diffuse,Color("Red");
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FrameOnCommand=visible,true;diffuse,Color("Red");
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FrameX=SCREEN_CENTER_X
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FrameX=SCREEN_CENTER_X
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TitleOnCommand=visible,false
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ItemsMinBaseZoom=1
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ItemsMinBaseZoom=1
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ItemOnCommand=shadowlength,1;zoom,0.8;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.75);shadowcolor,BoostColor(Color("Red"),0.35)
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ItemOnCommand=shadowlength,1;zoom,0.8;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.75);shadowcolor,BoostColor(Color("Red"),0.35)
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@@ -272,12 +226,8 @@ Text1OnCommand=stopeffect;stoptweening;shadowlength,0;strokecolor,Color("Outline
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Text1FormatFunction=function(fSeconds) \
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Text1FormatFunction=function(fSeconds) \
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return string.format("%0.1f", fSeconds); \
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return string.format("%0.1f", fSeconds); \
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end
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end
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FrameOnCommand=
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Warning10Command=diffuseshift;effectperiod,1;effectcolor2,Color("Red");effectcolor1,color("0.5,0,0,1");
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Warning10Command=diffuseshift;effectperiod,1;effectcolor2,Color("Red");effectcolor1,color("0.5,0,0,1");
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#~ Warning10Command=%function(self) \
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#~ MESSAGEMAN:Broadcast("TimerWarning"); \
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#~ cmd(diffuseshift;effectperiod,1;effectcolor2,Color("Red");effectcolor1,color("0.5,0,0,1"))(self); \
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#~ end;
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[MenuTimerNoSound]
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[MenuTimerNoSound]
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Block a user