Added separate icon for smaniac

This commit is contained in:
Chris Danford
2002-10-06 16:56:58 +00:00
parent 393cff9310
commit 107a1521e6
22 changed files with 196 additions and 128 deletions
+16 -6
View File
@@ -77,7 +77,6 @@ const float TWEEN_TIME = 0.5f;
const ScreenMessage SM_GoToPrevScreen = ScreenMessage(SM_User+1);
const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User+2);
const ScreenMessage SM_PlaySongSample = ScreenMessage(SM_User+3);
@@ -135,6 +134,7 @@ ScreenSelectMusic::ScreenSelectMusic()
m_sprDifficultyFrame[p].SetState( p );
this->AddChild( &m_sprDifficultyFrame[p] );
m_DifficultyIcon[p].Load( THEME->GetPathTo("graphics","select music difficulty icons 1x6") );
m_DifficultyIcon[p].SetXY( DIFFICULTY_ICON_X(p), DIFFICULTY_ICON_Y(p) );
this->AddChild( &m_DifficultyIcon[p] );
}
@@ -234,6 +234,7 @@ ScreenSelectMusic::ScreenSelectMusic()
m_bMadeChoice = false;
m_bGoToOptions = false;
m_fPlaySampleCountdown = 0;
UpdateOptionsDisplays();
@@ -378,6 +379,13 @@ void ScreenSelectMusic::Update( float fDeltaTime )
{
Screen::Update( fDeltaTime );
if( m_fPlaySampleCountdown > 0 )
{
m_fPlaySampleCountdown -= fDeltaTime;
if( m_fPlaySampleCountdown < 0 )
this->PlayMusicSample();
}
float fNewRotation = m_sprCDTitle.GetRotationY()+D3DX_PI*fDeltaTime/2;
fNewRotation = fmodf( fNewRotation, D3DX_PI*2 );
m_sprCDTitle.SetRotationY( fNewRotation );
@@ -530,9 +538,6 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
SCREENMAN->SetNewScreen( "ScreenStage" );
}
break;
case SM_PlaySongSample:
PlayMusicSample();
break;
case SM_SongChanged:
AfterMusicChange();
break;
@@ -686,7 +691,7 @@ void ScreenSelectMusic::AfterNotesChange( PlayerNumber pn )
if( m_pNotes )
m_HighScore[pn].SetScore( (float)m_pNotes->m_iTopScore );
m_DifficultyIcon[pn].SetFromNotes( pNotes );
m_DifficultyIcon[pn].SetFromNotes( pn, pNotes );
m_FootMeter[pn].SetFromNotes( pNotes );
m_GrooveRadar.SetFromNotes( pn, pNotes );
m_MusicWheel.NotesChanged( pn );
@@ -721,7 +726,7 @@ void ScreenSelectMusic::AfterMusicChange()
case TYPE_SONG:
{
MUSIC->Stop();
this->SendScreenMessage( SM_PlaySongSample, SAMPLE_MUSIC_DELAY );
m_fPlaySampleCountdown = SAMPLE_MUSIC_DELAY;
for( int pn = 0; pn < NUM_PLAYERS; ++pn) {
pSong->GetNotesThatMatch( GAMESTATE->GetCurrentStyleDef(), pn, m_arrayNotes[pn] );
@@ -743,8 +748,13 @@ void ScreenSelectMusic::AfterMusicChange()
if( !GAMESTATE->IsPlayerEnabled( PlayerNumber(p) ) )
continue;
for( int i=0; i<m_arrayNotes[p].GetSize(); i++ )
{
if( m_arrayNotes[p][i]->m_Difficulty == GAMESTATE->m_PreferredDifficulty[p] )
{
m_iSelection[p] = i;
break;
}
}
m_iSelection[p] = clamp( m_iSelection[p], 0, m_arrayNotes[p].GetSize() ) ;
}