Added separate icon for smaniac
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@@ -307,8 +307,9 @@ ScreenGameplay::ScreenGameplay()
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if( !GAMESTATE->IsPlayerEnabled(PlayerNumber(p)) )
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continue;
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m_DifficultyBanner[p].SetXY( DIFFICULTY_X(p), DIFFICULTY_Y(p,bExtra,bReverse[p]) );
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this->AddChild( &m_DifficultyBanner[p] );
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m_DifficultyIcon[p].Load( THEME->GetPathTo("graphics","gameplay difficulty icons 2x6") );
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m_DifficultyIcon[p].SetXY( DIFFICULTY_X(p), DIFFICULTY_Y(p,bExtra,bReverse[p]) );
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this->AddChild( &m_DifficultyIcon[p] );
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}
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@@ -539,7 +540,7 @@ void ScreenGameplay::LoadNextSong( bool bFirstLoad )
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ShowOniGameOver((PlayerNumber)p);
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m_DifficultyBanner[p].SetFromNotes( PlayerNumber(p), GAMESTATE->m_pCurNotes[p] );
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m_DifficultyIcon[p].SetFromNotes( PlayerNumber(p), GAMESTATE->m_pCurNotes[p] );
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NoteData originalNoteData;
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@@ -1448,12 +1449,12 @@ void ScreenGameplay::TweenOnScreen()
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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float fOriginalX = m_DifficultyBanner[p].GetX();
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m_DifficultyBanner[p].SetX( (p==PLAYER_1) ? fOriginalX-200 : fOriginalX+200 );
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float fOriginalX = m_DifficultyIcon[p].GetX();
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m_DifficultyIcon[p].SetX( (p==PLAYER_1) ? fOriginalX-200 : fOriginalX+200 );
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if( !GAMESTATE->m_bDemonstration )
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m_DifficultyBanner[p].BeginTweening( 0.5f ); // sleep
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m_DifficultyBanner[p].BeginTweening( 1 );
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m_DifficultyBanner[p].SetTweenX( fOriginalX );
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m_DifficultyIcon[p].BeginTweening( 0.5f ); // sleep
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m_DifficultyIcon[p].BeginTweening( 1 );
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m_DifficultyIcon[p].SetTweenX( fOriginalX );
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}
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}
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