Added separate icon for smaniac

This commit is contained in:
Chris Danford
2002-10-06 16:56:58 +00:00
parent 393cff9310
commit 107a1521e6
22 changed files with 196 additions and 128 deletions
+18 -1
View File
@@ -28,6 +28,8 @@
#define BANNER_Y THEME->GetMetricF("ScreenEvaluation","BannerY")
#define STAGE_X THEME->GetMetricF("ScreenEvaluation","StageX")
#define STAGE_Y THEME->GetMetricF("ScreenEvaluation","StageY")
#define DIFFICULTY_ICON_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("DifficultyIconP%dX",p+1))
#define DIFFICULTY_ICON_Y( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("DifficultyIconP%dY",p+1))
#define GRADE_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("GradeP%dX",p+1))
#define GRADE_Y THEME->GetMetricF("ScreenEvaluation","GradeY")
#define PERCENT_BASE_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("PercentBaseP%dX",p+1))
@@ -186,7 +188,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
switch( m_ResultMode )
{
case RM_ARCADE_STAGE:
m_BannerWithFrame[0].LoadFromSongAndNotes( GAMESTATE->m_pCurSong, GAMESTATE->m_pCurNotes );
m_BannerWithFrame[0].LoadFromSong( GAMESTATE->m_pCurSong );
m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y );
this->AddChild( &m_BannerWithFrame[0] );
@@ -197,6 +199,15 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
m_textStage.SetText( GAMESTATE->GetStageText() + " Stage" );
this->AddChild( &m_textStage );
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsPlayerEnabled(p) )
continue; // skip
m_DifficultyIcon[p].Load( THEME->GetPathTo("graphics","select music difficulty icons 1x6") );
m_DifficultyIcon[p].SetFromNotes( (PlayerNumber)p, GAMESTATE->m_pCurNotes[p] );
m_DifficultyIcon[p].SetXY( DIFFICULTY_ICON_X(p), DIFFICULTY_ICON_Y(p) );
this->AddChild( &m_DifficultyIcon[p] );
}
break;
case RM_ARCADE_SUMMARY:
{
@@ -623,6 +634,9 @@ void ScreenEvaluation::TweenOnScreen()
m_textStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
m_textStage.SetTweenY( fOriginalY );
for( p=0; p<NUM_PLAYERS; p++ )
m_DifficultyIcon[p].FadeOn( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
for( i=0; i<NUM_JUDGE_LINES; i++ )
{
fOriginalY = m_sprJudgeLabels[i].GetY();
@@ -713,6 +727,9 @@ void ScreenEvaluation::TweenOffScreen()
m_textStage.FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
for( p=0; p<NUM_PLAYERS; p++ )
m_DifficultyIcon[p].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
for( i=0; i<NUM_JUDGE_LINES; i++ )
{
m_sprJudgeLabels[i].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );