add MusicWheel::IsSettled
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@@ -886,6 +886,19 @@ void MusicWheel::UpdateScrollbar()
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}
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}
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}
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}
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bool MusicWheel::IsSettled() const
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{
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if( m_Moving )
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return false;
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if( m_WheelState != STATE_SELECTING_MUSIC && m_WheelState != STATE_LOCKED )
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return false;
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if( m_fPositionOffsetFromSelection != 0 )
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return false;
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return true;
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}
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void MusicWheel::Update( float fDeltaTime )
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void MusicWheel::Update( float fDeltaTime )
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{
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{
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ActorFrame::Update( fDeltaTime );
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ActorFrame::Update( fDeltaTime );
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@@ -53,6 +53,7 @@ public:
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bool IsRouletting() const;
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bool IsRouletting() const;
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/* Return true if we're moving fast automatically. */
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/* Return true if we're moving fast automatically. */
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int IsMoving() const;
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int IsMoving() const;
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bool IsSettled() const;
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void NotesOrTrailChanged( PlayerNumber pn ); // update grade graphics and top score
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void NotesOrTrailChanged( PlayerNumber pn ); // update grade graphics and top score
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