Fix conflict with std::map
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@@ -86,7 +86,7 @@ struct AutoJoyMapping
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*
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*
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* This isn't well-tested; I only have one Pump pad. */
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* This isn't well-tested; I only have one Pump pad. */
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bool SecondController;
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bool SecondController;
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} map[32];
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} maps[32];
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};
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};
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const AutoJoyMapping g_AutoJoyMappings[] =
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const AutoJoyMapping g_AutoJoyMappings[] =
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{
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{
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@@ -239,7 +239,7 @@ void InputMapper::AutoMapJoysticksForCurrentGame()
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{
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{
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InputDevice device = vDevices[i];
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InputDevice device = vDevices[i];
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CString sDescription = vDescriptions[i];
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CString sDescription = vDescriptions[i];
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for( int j=0; j<ARRAYSIZE(g_AutoJoyMappings); j++ )
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for( unsigned j=0; j<ARRAYSIZE(g_AutoJoyMappings); j++ )
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{
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{
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const AutoJoyMapping& mapping = g_AutoJoyMappings[j];
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const AutoJoyMapping& mapping = g_AutoJoyMappings[j];
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@@ -257,14 +257,14 @@ void InputMapper::AutoMapJoysticksForCurrentGame()
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PREFSMAN->m_bIgnoreJoyAxes |= mapping.bIgnoreAxes;
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PREFSMAN->m_bIgnoreJoyAxes |= mapping.bIgnoreAxes;
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for( int k=0; mapping.map[k].iSlotIndex != -1; k++ )
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for( int k=0; mapping.maps[k].iSlotIndex != -1; k++ )
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{
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{
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if( mapping.map[k].SecondController )
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if( mapping.maps[k].SecondController )
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gc = GAME_CONTROLLER_2;
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gc = GAME_CONTROLLER_2;
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DeviceInput di( device, mapping.map[k].deviceButton );
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DeviceInput di( device, mapping.maps[k].deviceButton );
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GameInput gi( gc, mapping.map[k].gb );
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GameInput gi( gc, mapping.maps[k].gb );
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SetInputMap( di, gi, mapping.map[k].iSlotIndex );
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SetInputMap( di, gi, mapping.maps[k].iSlotIndex );
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}
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}
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iNumJoysticksMapped++;
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iNumJoysticksMapped++;
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