fix warning about const float

This commit is contained in:
Devin J. Pohly
2013-01-31 13:35:39 -05:00
parent 22dedf28c8
commit 106838cf64
4 changed files with 9 additions and 9 deletions
+2 -2
View File
@@ -66,7 +66,7 @@ void PlayerState::Update( float fDelta )
// You must add sattack by calling GameState::LaunchAttack,
// or else the sentinel value won't be
// converted into the current music time.
ASSERT( attack.fStartSecond != attack.ATTACK_STARTS_NOW() );
ASSERT( attack.fStartSecond != ATTACK_STARTS_NOW );
bool bCurrentlyEnabled =
attack.bGlobal ||
@@ -116,7 +116,7 @@ void PlayerState::LaunchAttack( const Attack& a )
* started so it can be removed later. For m_ModsToApply, leave the sentinel in,
* so Player::Update knows to apply attack transforms correctly. (yuck) */
m_ModsToApply.push_back( attack );
if( attack.fStartSecond == attack.ATTACK_STARTS_NOW() )
if( attack.fStartSecond == ATTACK_STARTS_NOW )
attack.fStartSecond = m_Position.m_fMusicSeconds;
m_ActiveAttacks.push_back( attack );