Use ScreenOptionsMaster for input gameplay options
Use smnavigation
This commit is contained in:
@@ -1973,6 +1973,17 @@ WheelSpeed=Adjusts the speed of the DDR style music wheel.
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StyleIcon=0
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StyleIcon=0
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TimerSeconds=0
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TimerSeconds=0
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PrevScreen=ScreenOptionsMenu@ScreenOptionsMaster
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NextScreen=ScreenOptionsMenu@ScreenOptionsMaster
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OptionMenuFlags=rows,6;together;explanations
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Line1=conf,AutoMapJoysticks
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Line2=conf,MenuButtons
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Line3=conf,AutoPlay
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Line4=conf,BackDelayed
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Line5=conf,OptionsNavigation
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Line6=conf,WheelSpeed
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[ScreenMachineOptions]
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[ScreenMachineOptions]
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HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
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HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
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MenuTimer=Turn this &oq;OFF&cq; to disable the time limit in menus.
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MenuTimer=Turn this &oq;OFF&cq; to disable the time limit in menus.
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@@ -2016,6 +2027,16 @@ SoloSingles=Turn this option &oq;ON&cq; to enable Solo-Style::for 4-panel single
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UnlockSystem=Enable or disable unlock system.
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UnlockSystem=Enable or disable unlock system.
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StyleIcon=0
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StyleIcon=0
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TimerSeconds=0
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TimerSeconds=0
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PrevScreen=ScreenOptionsMenu@ScreenOptionsMaster
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NextScreen=ScreenOptionsMenu@ScreenOptionsMaster
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OptionMenuFlags=rows,6;together;explanations
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Line1=conf,SoloSingles
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Line2=conf,HiddenSongs
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Line3=conf,EasterEggs
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Line4=conf,MarvelousTiming
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Line5=conf,PickExtraStage
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Line6=conf,UnlockSystem
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[ScreenBackgroundOptions]
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[ScreenBackgroundOptions]
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HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
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HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
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@@ -2429,8 +2450,12 @@ TimerSeconds=0
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#
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#
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# "ForceAllPlayers" enables all players when the screen loads.
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# "ForceAllPlayers" enables all players when the screen loads.
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# This should be enabled for menus used outside of gameplay.
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# This should be enabled for menus used outside of gameplay.
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#
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# "SMNavigation" forces the START button to end the screen. This is needed
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# when using entries that change the screen; otherwise, the only way to
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# exit the screen when in arcade mode is "exit".
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OptionMenuFlags=together;forceallplayers;rows,11
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OptionMenuFlags=together;forceallplayers;rows,11;smnavigation
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NextScreen=
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NextScreen=
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PrevScreen=ScreenTitleMenu
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PrevScreen=ScreenTitleMenu
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NumRows=11
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NumRows=11
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@@ -2808,11 +2833,11 @@ Config Key/Joy Mappings,1=screen,ScreenMapControllers
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Config Key/Joy MappingsName,1=Config Key/Joy Mappings
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Config Key/Joy MappingsName,1=Config Key/Joy Mappings
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Input Options=1,together
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Input Options=1,together
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Input OptionsDefault=
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Input OptionsDefault=
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Input Options,1=screen,ScreenInputOptions
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Input Options,1=screen,ScreenInputOptions@ScreenOptionsMaster
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Input OptionsName,1=Input Options
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Input OptionsName,1=Input Options
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Gameplay Options=1,together
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Gameplay Options=1,together
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Gameplay OptionsDefault=
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Gameplay OptionsDefault=
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Gameplay Options,1=screen,ScreenGameplayOptions
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Gameplay Options,1=screen,ScreenGameplayOptions@ScreenOptionsMaster
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Gameplay OptionsName,1=Gameplay Options
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Gameplay OptionsName,1=Gameplay Options
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Graphic Options=1,together
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Graphic Options=1,together
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Graphic OptionsDefault=
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Graphic OptionsDefault=
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