add Lua bindings
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@@ -326,6 +326,31 @@ void Steps::SetRadarValues( const RadarValues& v )
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m_RadarValues = v;
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}
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// lua start
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#include "LuaBinding.h"
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template<class T>
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class LunaSteps : public Luna<T>
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{
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public:
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LunaSteps() { LUA->Register( Register ); }
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static int GetStepsType( T* p, lua_State *L ) { lua_pushnumber(L, p->m_StepsType ); return 1; }
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static int GetDescription( T* p, lua_State *L ) { lua_pushstring(L, p->GetDescription() ); return 1; }
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static void Register(lua_State *L)
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{
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ADD_METHOD( GetStepsType )
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ADD_METHOD( GetDescription )
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Luna<T>::Register( L );
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}
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};
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LUA_REGISTER_CLASS( Steps )
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// lua end
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard, David Wilson
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* All rights reserved.
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