Another loop, another white spaced file.
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@@ -89,8 +89,8 @@ static void GetUsedGameInputs( vector<GameInput> &vGameInputsOut )
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}
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}
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FOREACHS_CONST( GameInput, vGIs, gi )
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vGameInputsOut.push_back( *gi );
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for (GameInput const &input : vGIs)
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vGameInputsOut.push_back( input );
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}
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LightsManager* LIGHTSMAN = NULL; // global and accessable from anywhere in our program
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