MemoryCardManager::PathIsMemCard
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@@ -23,7 +23,6 @@ const CString MEM_CARD_MOUNT_POINT[NUM_PLAYERS] =
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"@mc2/",
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};
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class MemoryCardManager
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{
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public:
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@@ -40,6 +39,8 @@ public:
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void FlushAllDisks(); // force all files to be written to mounted memory cards
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bool PathIsMemCard( CString sDir ) const;
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protected:
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void AssignUnassignedCards(); // do our best to assign a Device to each player
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