quiet warning
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@@ -273,9 +273,9 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
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if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
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continue; // skip
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GAMESTATE->m_pUnlockingSys->UnlockAddDP( stageStats.iActualDancePoints[p] );
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GAMESTATE->m_pUnlockingSys->UnlockAddAP( stageStats.iSongsPassed[p] );
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GAMESTATE->m_pUnlockingSys->UnlockAddSP( stageStats.iSongsPassed[p] );
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GAMESTATE->m_pUnlockingSys->UnlockAddDP( (float) stageStats.iActualDancePoints[p] );
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GAMESTATE->m_pUnlockingSys->UnlockAddAP( (float) stageStats.iSongsPassed[p] );
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GAMESTATE->m_pUnlockingSys->UnlockAddSP( (float) stageStats.iSongsPassed[p] );
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}
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}
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// cannot just use score since it may be nonstop mode
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