Remove GLU dependency
gluGetString, gluBuild2DMipmaps, and gluErrorString are all functions from the GLU library, which is not part of OpenGL. This lets the game run without libGLU1 (or whatever it's called on a given distro). Update README.md
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+18
-27
@@ -484,12 +484,11 @@ RString RageDisplay_Legacy::Init( const VideoModeParams &p, bool bAllowUnacceler
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// Log driver details
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g_pWind->LogDebugInformation();
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LOG->Info( "OGL Vendor: %s", glGetString(GL_VENDOR) );
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LOG->Info( "OGL Renderer: %s", glGetString(GL_RENDERER) );
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LOG->Info( "OGL Version: %s", glGetString(GL_VERSION) );
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LOG->Info( "OGL Max texture size: %i", GetMaxTextureSize() );
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LOG->Info( "OGL Texture units: %i", g_iMaxTextureUnits );
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LOG->Info( "GLU Version: %s", gluGetString(GLU_VERSION) );
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LOG->Info("OGL Vendor: %s", reinterpret_cast<const char*>(glGetString(GL_VENDOR)));
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LOG->Info("OGL Renderer: %s", reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
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LOG->Info("OGL Version: %s", reinterpret_cast<const char*>(glGetString(GL_VERSION)));
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LOG->Info("OGL Max texture size: %i", GetMaxTextureSize());
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LOG->Info("OGL Texture units: %i", g_iMaxTextureUnits);
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/* Pretty-print the extension string: */
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LOG->Info( "OGL Extensions:" );
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@@ -2288,38 +2287,30 @@ std::uintptr_t RageDisplay_Legacy::CreateTexture(
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ASSERT( iRealFormat == GL_RGBA8 );
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}
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LOG->Trace( "%s (format %s, %ix%i, format %s, type %s, pixfmt %i, imgpixfmt %i)",
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bGenerateMipMaps? "gluBuild2DMipmaps":"glTexImage2D",
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LOG->Trace("%s (format %s, %ix%i, format %s, type %s, pixfmt %i, imgpixfmt %i)",
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"glTexImage2D",
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GLToString(glTexFormat).c_str(),
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pImg->w, pImg->h,
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GLToString(glImageFormat).c_str(),
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GLToString(glImageType).c_str(), pixfmt, SurfacePixFmt );
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GLToString(glImageType).c_str(), pixfmt, SurfacePixFmt);
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DebugFlushGLErrors();
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if (bGenerateMipMaps)
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{
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GLenum error = gluBuild2DMipmaps(
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GL_TEXTURE_2D, glTexFormat,
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glTexImage2D(
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GL_TEXTURE_2D, 0, glTexFormat,
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power_of_two(pImg->w), power_of_two(pImg->h), 0,
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glImageFormat, glImageType, nullptr );
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if (pImg->pixels)
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glTexSubImage2D( GL_TEXTURE_2D, 0,
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0, 0,
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pImg->w, pImg->h,
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glImageFormat, glImageType, pImg->pixels );
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ASSERT_M( error == 0, (char *) gluErrorString(error) );
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}
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else
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{
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glTexImage2D(
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GL_TEXTURE_2D, 0, glTexFormat,
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power_of_two(pImg->w), power_of_two(pImg->h), 0,
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glImageFormat, glImageType, nullptr );
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if (pImg->pixels)
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glTexSubImage2D( GL_TEXTURE_2D, 0,
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0, 0,
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pImg->w, pImg->h,
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glImageFormat, glImageType, pImg->pixels );
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DebugAssertNoGLError();
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if (bGenerateMipMaps) {
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glGenerateMipmap(GL_TEXTURE_2D);
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}
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DebugAssertNoGLError();
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/* Sanity check: */
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if (pixfmt == RagePixelFormat_PAL)
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