maybe fix Mac screenshot endianness problem
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@@ -114,7 +114,7 @@ void IMG_SaveJPG_RW( SDL_Surface *surface, SDL_RWops *dest )
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{
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SDL_Surface *dst_surface;
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if( ConvertSDLSurface( surface, dst_surface,
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surface->w, surface->h, 24, mySDL_Swap24(0xFF0000), mySDL_Swap24(0x00FF00), mySDL_Swap24(0x0000FF), 0 ) )
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surface->w, surface->h, 24, mySDL_SwapBE24(0xFF0000), mySDL_SwapBE24(0x00FF00), mySDL_SwapBE24(0x0000FF), 0 ) )
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surface = dst_surface;
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struct jpeg::jpeg_compress_struct cinfo;
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@@ -10,6 +10,13 @@
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#undef Screen
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Uint32 mySDL_Swap24(Uint32 x);
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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#define mySDL_SwapLE24(n) (n)
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#define mySDL_SwapBE24(n) (mySDL_Swap24(n))
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#else
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#define mySDL_SwapLE24(n) (mySDL_Swap24(n))
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#define mySDL_SwapBE24(n) (n)
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#endif
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Uint32 decodepixel(const Uint8 *p, int bpp);
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void encodepixel(Uint8 *p, int bpp, Uint32 pixel);
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