s/Song.h/song.h/

I'd prefer "Song.h", but it's not worth losing history for, and SF will
choke on that rename anyway.
This commit is contained in:
Glenn Maynard
2003-02-16 04:28:17 +00:00
parent 52d35e0e50
commit 0ff6f863ee
31 changed files with 32 additions and 32 deletions
+1 -1
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@@ -14,7 +14,7 @@
#include "Sprite.h"
#include "Song.h"
#include "song.h"
#include "ActorFrame.h"
#include "BitmapText.h"
#include "Quad.h"
+1 -1
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@@ -16,7 +16,7 @@
#include "Sprite.h"
#include "Quad.h"
#include "ActorFrame.h"
#include "Song.h"
#include "song.h"
#include "BGAnimation.h"
+1 -1
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@@ -12,7 +12,7 @@
*/
#include "CroppedSprite.h"
#include "Song.h"
#include "song.h"
class Course;
+1 -1
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@@ -12,7 +12,7 @@
#include "Course.h"
#include "PrefsManager.h"
#include "Song.h"
#include "song.h"
#include "GameManager.h"
#include "SongManager.h"
#include "RageException.h"
+1 -1
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@@ -12,7 +12,7 @@
*/
#include "Sprite.h"
#include "Song.h"
#include "song.h"
#include "BitmapText.h"
#include "PrefsManager.h"
+1 -1
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@@ -16,7 +16,7 @@
#include "GameManager.h"
#include "PrefsManager.h"
#include "InputMapper.h"
#include "Song.h"
#include "song.h"
#include "RageLog.h"
#include "ThemeManager.h"
#include "RageUtil.h"
+1 -1
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@@ -13,7 +13,7 @@
#include "ActorFrame.h"
#include "Sprite.h"
#include "Song.h"
#include "song.h"
class GrooveRadar : public ActorFrame
+1 -1
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@@ -13,7 +13,7 @@
#include "Sprite.h"
#include "ActorFrame.h"
#include "Song.h"
#include "song.h"
#include "BitmapText.h"
#include "PrefsManager.h"
+1 -1
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@@ -15,7 +15,7 @@
#include "Sprite.h"
#include "ActorFrame.h"
#include "Song.h"
#include "song.h"
#include "BitmapText.h"
#include "PrefsManager.h"
+1 -1
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@@ -12,7 +12,7 @@
*/
#include "Sprite.h"
#include "Song.h"
#include "song.h"
#include "ActorFrame.h"
#include "BitmapText.h"
#include "RageSound.h"
+1 -1
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@@ -3,7 +3,7 @@
#include "ActorFrame.h"
#include "BitmapText.h"
#include "Song.h"
#include "song.h"
const int MAX_MLIST_COLUMNS = 5;
+1 -1
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@@ -12,7 +12,7 @@
*/
#include "Sprite.h"
#include "Song.h"
#include "song.h"
#include "ActorFrame.h"
#include "BitmapText.h"
#include "Quad.h"
+1 -1
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@@ -12,7 +12,7 @@
*/
//#include "Sprite.h"
//#include "Song.h"
//#include "song.h"
//#include "ActorFrame.h"
//#include "BitmapText.h"
//#include "Quad.h"
+1 -1
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@@ -14,7 +14,7 @@
#include "Sprite.h"
#include "ActorFrame.h"
#include "Song.h"
#include "song.h"
#include "BitmapText.h"
#include "PrefsManager.h"
#include "StyleDef.h"
+1 -1
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@@ -12,7 +12,7 @@
*/
#include "Notes.h"
#include "Song.h"
#include "song.h"
#include "Notes.h"
#include "IniFile.h"
#include "math.h" // for fabs()
+1 -1
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@@ -1,7 +1,7 @@
#ifndef NOTES_LOADER_H
#define NOTES_LOADER_H
#include "Song.h"
#include "song.h"
typedef int DanceNote;
enum {
+1 -1
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@@ -1,7 +1,7 @@
#ifndef NOTES_LOADER_BMS_H
#define NOTES_LOADER_BMS_H
#include "Song.h"
#include "song.h"
#include "Notes.h"
#include "NotesLoader.h"
+2 -2
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@@ -1,12 +1,12 @@
#ifndef NOTES_LOADER_DWI_H
#define NOTES_LOADER_DWI_H
#include "Song.h"
#include "song.h"
#include "Notes.h"
#include "GameInput.h"
#include "NotesLoader.h"
#include "Song.h"
#include "song.h"
#include "Notes.h"
/* Return NA if no files in the directory can be loaded by
+1 -1
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@@ -1,7 +1,7 @@
#ifndef NOTES_LOADER_KSF_H
#define NOTES_LOADER_KSF_H
#include "Song.h"
#include "song.h"
#include "Notes.h"
#include "NotesLoader.h"
+1 -1
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@@ -1,7 +1,7 @@
#ifndef NOTES_LOADER_SM_H
#define NOTES_LOADER_SM_H
#include "Song.h"
#include "song.h"
#include "Notes.h"
#include "NotesLoader.h"
+1 -1
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@@ -1,7 +1,7 @@
#ifndef NOTES_WRITER_DWI_H
#define NOTES_WRITER_DWI_H
#include "Song.h"
#include "song.h"
#include "Notes.h"
#include "NoteTypes.h"
+1 -1
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@@ -1,7 +1,7 @@
#ifndef NOTES_WRITER_SM_H
#define NOTES_WRITER_SM_H
#include "Song.h"
#include "song.h"
class NotesWriterSM
{
+1 -1
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@@ -11,7 +11,7 @@
-----------------------------------------------------------------------------
*/
#include "Song.h"
#include "song.h"
#include "ScoreDisplay.h"
+1 -1
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@@ -12,7 +12,7 @@
*/
#include "Sprite.h"
#include "Song.h"
#include "song.h"
#include "ActorFrame.h"
#include "BitmapText.h"
#include "PlayerOptions.h"
+1 -1
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@@ -13,7 +13,7 @@
#include "RageInput.h"
#include "Song.h"
#include "song.h"
#include "Notes.h"
#include "Screen.h"
#include "BitmapText.h"
+1 -1
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@@ -13,7 +13,7 @@
#include "ActorFrame.h"
#include "Actor.h"
#include "TransitionFade.h"
#include "Song.h"
#include "song.h"
class ScreenStage : public Screen
{
+1 -1
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@@ -16,7 +16,7 @@
#include <math.h> // for fmod
#include "RageLog.h"
#include "IniFile.h"
#include "Song.h"
#include "song.h"
#include "NoteData.h"
#include "MsdFile.h"
#include "RageSound.h"
+1 -1
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@@ -6,7 +6,7 @@
#include "SongCacheIndex.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "Song.h"
#include "song.h"
SongCacheIndex *SONGINDEX;
+1 -1
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@@ -12,7 +12,7 @@
*/
#include "Sprite.h"
#include "Song.h"
#include "song.h"
#include "BitmapText.h"
#include "PrefsManager.h"
+1 -1
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@@ -12,7 +12,7 @@
#include "TextBanner.h"
#include "RageUtil.h"
#include "Song.h"
#include "song.h"
#include "PrefsManager.h"
#include "ThemeManager.h"
#include "SongManager.h"
+1 -1
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@@ -12,7 +12,7 @@
*/
#include "Sprite.h"
#include "Song.h"
#include "song.h"
#include "ActorFrame.h"
#include "BitmapText.h"