add manual cycling in STestLights
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@@ -16,7 +16,7 @@ ScreenTestLights::ScreenTestLights( CString sClassName ) : ScreenWithMenuElement
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{
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LOG->Trace( "ScreenTestLights::ScreenTestLights()" );
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_TEST );
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_TEST_AUTO_CYCLE );
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}
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void ScreenTestLights::Init()
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@@ -45,11 +45,16 @@ void ScreenTestLights::Update( float fDeltaTime )
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{
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Screen::Update( fDeltaTime );
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int iSec = (int)RageTimer::GetTimeSinceStartFast();
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CabinetLight cl = (CabinetLight)(iSec%NUM_CABINET_LIGHTS);
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int iNumGameButtonsToShow = GAMESTATE->GetCurrentGame()->GetNumGameplayButtons();
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GameButton gb = (GameButton)(iSec%iNumGameButtonsToShow);
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if( m_timerBackToAutoCycle.Ago() > 20 )
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{
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m_timerBackToAutoCycle.Touch();
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_TEST_AUTO_CYCLE );
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}
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CabinetLight cl = LIGHTSMAN->GetCurrentTestCabinetLight();
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GameButton gb = (GameButton)(LIGHTSMAN->GetCurrentTestGameplayLight());
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CString sCabLight = CabinetLightToString(cl);
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CString sGameButton = GAMESTATE->GetCurrentGame()->m_szButtonNames[gb];
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@@ -82,10 +87,25 @@ void ScreenTestLights::HandleScreenMessage( const ScreenMessage SM )
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case SM_GoToNextScreen:
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case SM_GoToPrevScreen:
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SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_MENU );
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break;
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}
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}
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void ScreenTestLights::MenuLeft( PlayerNumber pn )
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{
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_TEST_MANUAL_CYCLE );
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LIGHTSMAN->PrevTestLight();
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m_timerBackToAutoCycle.Touch();
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}
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void ScreenTestLights::MenuRight( PlayerNumber pn )
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{
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_TEST_MANUAL_CYCLE );
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LIGHTSMAN->NextTestLight();
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m_timerBackToAutoCycle.Touch();
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}
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void ScreenTestLights::MenuStart( PlayerNumber pn )
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{
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MenuBack(pn);
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