cleanup
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@@ -160,15 +160,6 @@ ScreenJukebox::ScreenJukebox( CString sName, bool bDemonstration ) : ScreenGamep
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m_DancingState = STATE_DANCING;
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}
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ScreenJukebox::~ScreenJukebox()
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{
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}
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void ScreenJukebox::Update( float fDeltaTime )
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{
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ScreenGameplay::Update( fDeltaTime );
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}
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void ScreenJukebox::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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//LOG->Trace( "ScreenJukebox::Input()" );
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