use RageSurface::Load
This commit is contained in:
@@ -6,13 +6,14 @@
|
|||||||
#include "resource.h"
|
#include "resource.h"
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include "SDL_utils.h"
|
#include "SDL_utils.h"
|
||||||
|
#include "RageSurface_Load.h"
|
||||||
|
|
||||||
static HBITMAP g_hBitmap = NULL;
|
static HBITMAP g_hBitmap = NULL;
|
||||||
|
|
||||||
/* Load a file into a GDI surface. */
|
/* Load a file into a GDI surface. */
|
||||||
HBITMAP LoadWin32Surface( CString fn )
|
HBITMAP LoadWin32Surface( CString fn )
|
||||||
{
|
{
|
||||||
SDL_Surface *s = SDL_LoadImage( fn );
|
SDL_Surface *s = RageSurface::LoadFile( fn );
|
||||||
if( s == NULL )
|
if( s == NULL )
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user