update: load big stuff in Load(), use given metric class
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@@ -34,6 +34,8 @@ void ScreenEditMenu::Init()
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{
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ScreenWithMenuElements::Init();
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m_Selector.SetName( "EditMenu" );
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m_Selector.Load( "EditMenu" );
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m_Selector.SetXY( 0, 0 );
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this->AddChild( &m_Selector );
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