update: load big stuff in Load(), use given metric class
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@@ -10,6 +10,7 @@
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#include "DifficultyMeter.h"
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#include "RandomSample.h"
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#include "EnumHelper.h"
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#include "ThemeMetric.h"
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enum EditMenuRow
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@@ -45,6 +46,7 @@ class EditMenu: public ActorFrame
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public:
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EditMenu();
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~EditMenu();
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void Load( const CString &sType );
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bool CanGoUp();
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bool CanGoDown();
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@@ -108,6 +110,19 @@ private:
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RandomSample m_soundChangeRow;
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RandomSample m_soundChangeValue;
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ThemeMetric1D<float> ARROWS_X;
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ThemeMetric<RageColor> ARROWS_ENABLED_COLOR;
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ThemeMetric<RageColor> ARROWS_DISABLED_COLOR;
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ThemeMetric<float> SONG_BANNER_WIDTH;
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ThemeMetric<float> SONG_BANNER_HEIGHT;
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ThemeMetric<float> GROUP_BANNER_WIDTH;
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ThemeMetric<float> GROUP_BANNER_HEIGHT;
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ThemeMetric<float> ROW_LABELS_X;
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ThemeMetric<apActorCommands> ROW_LABEL_ON_COMMAND;
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ThemeMetric1D<float> ROW_VALUE_X;
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ThemeMetric<apActorCommands> ROW_VALUE_ON_COMMAND;
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ThemeMetric1D<float> ROW_Y;
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};
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#endif
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