remount to the default installation, so language utils follow it
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@@ -10,6 +10,7 @@
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#include "archutils/Win32/DialogUtil.h"
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#include "archutils/Win32/DialogUtil.h"
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#include ".\editinsallations.h"
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#include ".\editinsallations.h"
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#include "LocalizedString.h"
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#include "LocalizedString.h"
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#include "RageFileManager.h"
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#include "RageUtil.h"
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#include "RageUtil.h"
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#include "arch/Dialog/Dialog.h"
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#include "arch/Dialog/Dialog.h"
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@@ -141,6 +142,11 @@ void EditInsallations::OnOK()
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}
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}
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SMPackageUtil::WriteGameInstallDirs( vs );
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SMPackageUtil::WriteGameInstallDirs( vs );
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// set the new default
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vector<RString> asInstallDirs;
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SMPackageUtil::GetGameInstallDirs( asInstallDirs );
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FILEMAN->Remount( "/", asInstallDirs[0] );
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CDialog::OnOK();
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CDialog::OnOK();
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}
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}
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@@ -66,6 +66,12 @@ BOOL CSmpackageApp::InitInstance()
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SMPackageUtil::SetDefaultInstallDir( szCurrentDirectory );
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SMPackageUtil::SetDefaultInstallDir( szCurrentDirectory );
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}
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}
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{
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vector<RString> asInstallDirs;
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SMPackageUtil::GetGameInstallDirs( asInstallDirs );
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FILEMAN->Remount( "/", asInstallDirs[0] );
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}
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LUA = new LuaManager;
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LUA = new LuaManager;
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THEME = new ThemeManager;
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THEME = new ThemeManager;
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