temp fix for double-free
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@@ -221,7 +221,7 @@ protected:
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vector<BitmapText *> m_textItems; // size depends on m_bRowIsLong and which players are joined
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vector<OptionsCursor *> m_Underline[NUM_PLAYERS]; // size depends on m_bRowIsLong and which players are joined
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AutoActor m_sprBullet;
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Actor *m_sprBullet;
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BitmapText *m_textTitle;
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OptionIcon *m_OptionIcons[NUM_PLAYERS];
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