diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index ca656c5e2a..54700b6a26 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -311,8 +311,8 @@ void Player::Update( float fDeltaTime ) // Why was this originally "BeatToNoteRowNotRounded"? It should be rounded. -Chris /* We want to send the crossed row message exactly when we cross the row--not - * .5 before the row. Use MAX300 as a test case: without rounding, autoplay steps - * early. -glenn */ + * .5 before the row. Use a very slow song (around 2 BPM) as a test case: without + * rounding, autoplay steps early. -glenn */ const int iRowNow = BeatToNoteRowNotRounded( GAMESTATE->m_fSongBeat ); if( iRowNow >= 0 ) {