Minor updates.

The extra padded space is for planning.
Going to try to take care of another Pump thing.
This commit is contained in:
Jason Felds
2011-06-08 23:05:28 -04:00
parent 42f39c7ab9
commit 0fa0d42549
+4 -1
View File
@@ -2878,7 +2878,7 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
}
else if( CHECKPOINTS_USE_TIME_SIGNATURES )
{
TimeSignatureSegment tSignature = m_Timing->GetTimeSignatureSegmentAtBeat( NoteRowToBeat( iLastRowCrossed ) );
TimeSignatureSegment & tSignature = m_Timing->GetTimeSignatureSegmentAtRow( iLastRowCrossed );
// Most songs are in 4/4 time. The frequency for checking tick counts should reflect that.
iCheckpointFrequencyRows = ROWS_PER_BEAT * tSignature.GetDen() / (tSignature.GetNum() * 4);
@@ -2921,8 +2921,11 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
bool bHoldOverlapsRow = iFirstCheckpointOfHold <= r && r <= iLastCheckpointOfHold;
if( !bHoldOverlapsRow )
continue;
viColsWithHold.push_back( iTrack );
if( tn.HoldResult.fLife > 0 )
{
++iNumHoldsHeldThisRow;