Minor updates.
The extra padded space is for planning. Going to try to take care of another Pump thing.
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+4
-1
@@ -2878,7 +2878,7 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
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}
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else if( CHECKPOINTS_USE_TIME_SIGNATURES )
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{
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TimeSignatureSegment tSignature = m_Timing->GetTimeSignatureSegmentAtBeat( NoteRowToBeat( iLastRowCrossed ) );
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TimeSignatureSegment & tSignature = m_Timing->GetTimeSignatureSegmentAtRow( iLastRowCrossed );
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// Most songs are in 4/4 time. The frequency for checking tick counts should reflect that.
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iCheckpointFrequencyRows = ROWS_PER_BEAT * tSignature.GetDen() / (tSignature.GetNum() * 4);
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@@ -2921,8 +2921,11 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
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bool bHoldOverlapsRow = iFirstCheckpointOfHold <= r && r <= iLastCheckpointOfHold;
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if( !bHoldOverlapsRow )
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continue;
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viColsWithHold.push_back( iTrack );
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if( tn.HoldResult.fLife > 0 )
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{
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++iNumHoldsHeldThisRow;
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