NEW FEATURE: Animated score while dancing
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@@ -217,8 +217,7 @@ Player::Player( PlayerOptions po, PlayerNumber pn )
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// score
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m_sprScoreFrame.Load( THEME->GetPathTo(GRAPHIC_SCORE_FRAME) );
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m_textScoreNumber.Load( THEME->GetPathTo(FONT_SCORE_NUMBERS) );
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m_textScoreNumber.SetText( " " );
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m_ScoreDisplay.SetScore( 0 );
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SetX( CENTER_X );
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@@ -1357,19 +1356,19 @@ void Player::ChangeLife( StepScore score )
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void Player::SetScoreX( int iNewX )
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{
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m_sprScoreFrame.SetXY( (float)iNewX, SCORE_Y );
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m_textScoreNumber.SetXY( (float)iNewX, SCORE_Y );
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m_sprScoreFrame.SetXY( iNewX, SCORE_Y );
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m_ScoreDisplay.SetXY( iNewX, SCORE_Y );
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}
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void Player::UpdateScore( float fDeltaTime )
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{
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m_sprScoreFrame.Update( fDeltaTime );
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m_textScoreNumber.Update( fDeltaTime );
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m_ScoreDisplay.Update( fDeltaTime );
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}
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void Player::DrawScore()
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{
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m_textScoreNumber.Draw();
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m_ScoreDisplay.Draw();
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m_sprScoreFrame.Draw();
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}
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@@ -1410,5 +1409,5 @@ void Player::ChangeScore( StepScore score, int iCurCombo )
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ASSERT( m_fScore >= 0 );
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m_textScoreNumber.SetText( ssprintf("%9.0f", m_fScore) );
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m_ScoreDisplay.SetScore( m_fScore );
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}
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