GetSampleRate(int) -> GetSampleRate(); one sample rate
per driver
This commit is contained in:
@@ -241,7 +241,7 @@ int RageSoundManager::GetDriverSampleRate( int iRate ) const
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if( m_pDriver == NULL )
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if( m_pDriver == NULL )
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return 44100;
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return 44100;
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return m_pDriver->GetSampleRate( iRate );
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return m_pDriver->GetSampleRate();
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}
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}
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/* The return value of PlaySound and PlayCopyOfSound is only valid in the main
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/* The return value of PlaySound and PlayCopyOfSound is only valid in the main
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@@ -45,7 +45,7 @@ public:
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* hearing it. (This isn't necessarily the same as the buffer latency.) */
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* hearing it. (This isn't necessarily the same as the buffer latency.) */
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virtual float GetPlayLatency() const { return 0.0f; }
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virtual float GetPlayLatency() const { return 0.0f; }
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virtual int GetSampleRate( int rate ) const { return 44100; }
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virtual int GetSampleRate() const { return 44100; }
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virtual ~RageSoundDriver() { }
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virtual ~RageSoundDriver() { }
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};
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};
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@@ -17,7 +17,7 @@ public:
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/* virtuals: */
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/* virtuals: */
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int64_t GetPosition() const;
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int64_t GetPosition() const;
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float GetPlayLatency() const;
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float GetPlayLatency() const;
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int GetSampleRate( int iRate ) const { return m_iSampleRate; }
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int GetSampleRate() const { return m_iSampleRate; }
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void SetupDecodingThread();
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void SetupDecodingThread();
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@@ -12,7 +12,7 @@ public:
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RString Init();
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RString Init();
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~RageSoundDriver_AU();
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~RageSoundDriver_AU();
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float GetPlayLatency() const;
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float GetPlayLatency() const;
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int GetSampleRate( int rate ) const { return m_iSampleRate; }
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int GetSampleRate() const { return m_iSampleRate; }
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int64_t GetPosition() const;
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int64_t GetPosition() const;
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protected:
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protected:
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@@ -16,7 +16,7 @@ public:
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RString Init();
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RString Init();
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~RageSoundDriver_CA();
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~RageSoundDriver_CA();
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float GetPlayLatency() const { return m_fLatency; }
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float GetPlayLatency() const { return m_fLatency; }
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int GetSampleRate( int rate ) const { return m_iSampleRate; }
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int GetSampleRate() const { return m_iSampleRate; }
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int64_t GetPosition() const;
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int64_t GetPosition() const;
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void SetupDecodingThread();
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void SetupDecodingThread();
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@@ -138,7 +138,7 @@ float RageSoundDriver_DSound_Software::GetPlayLatency() const
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return (1.0f / m_iSampleRate) * g_iMaxWriteahead;
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return (1.0f / m_iSampleRate) * g_iMaxWriteahead;
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}
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}
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int RageSoundDriver_DSound_Software::GetSampleRate( int rate ) const
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int RageSoundDriver_DSound_Software::GetSampleRate() const
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{
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{
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return m_iSampleRate;
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return m_iSampleRate;
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}
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}
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@@ -14,7 +14,7 @@ public:
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int64_t GetPosition() const;
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int64_t GetPosition() const;
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float GetPlayLatency() const;
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float GetPlayLatency() const;
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int GetSampleRate( int rate ) const;
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int GetSampleRate() const;
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protected:
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protected:
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void SetupDecodingThread();
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void SetupDecodingThread();
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@@ -93,7 +93,7 @@ RageSoundMixBuffer &RageSound_Generic_Software::MixIntoBuffer( int iFrames, int6
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/* If the sound is supposed to start at a time past this buffer, insert silence. */
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/* If the sound is supposed to start at a time past this buffer, insert silence. */
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const int64_t iFramesUntilThisBuffer = iFrameNumber - iCurrentFrame;
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const int64_t iFramesUntilThisBuffer = iFrameNumber - iCurrentFrame;
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const float fSecondsBeforeStart = -s.m_StartTime.Ago();
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const float fSecondsBeforeStart = -s.m_StartTime.Ago();
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const int64_t iFramesBeforeStart = int64_t(fSecondsBeforeStart * GetSampleRate(0));
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const int64_t iFramesBeforeStart = int64_t(fSecondsBeforeStart * GetSampleRate());
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const int iSilentFramesInThisBuffer = clamp( int(iFramesBeforeStart-iFramesUntilThisBuffer), 0, iFramesLeft );
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const int iSilentFramesInThisBuffer = clamp( int(iFramesBeforeStart-iFramesUntilThisBuffer), 0, iFramesLeft );
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iGotFrames += iSilentFramesInThisBuffer;
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iGotFrames += iSilentFramesInThisBuffer;
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@@ -180,7 +180,7 @@ void RageSound_Generic_Software::DecodeThread()
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{
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{
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/* Fill each playing sound, round-robin. */
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/* Fill each playing sound, round-robin. */
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{
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{
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int iSampleRate = GetSampleRate(0);
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int iSampleRate = GetSampleRate();
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ASSERT_M( iSampleRate > 0, ssprintf("%i", iSampleRate) );
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ASSERT_M( iSampleRate > 0, ssprintf("%i", iSampleRate) );
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int iUsecs = 1000000*chunksize() / iSampleRate;
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int iUsecs = 1000000*chunksize() / iSampleRate;
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usleep( iUsecs );
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usleep( iUsecs );
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@@ -35,7 +35,7 @@ RageSoundDriver_Null::RageSoundDriver_Null()
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StartDecodeThread();
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StartDecodeThread();
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}
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}
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int RageSoundDriver_Null::GetSampleRate( int iRate ) const
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int RageSoundDriver_Null::GetSampleRate() const
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{
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{
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return m_iSampleRate;
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return m_iSampleRate;
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}
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}
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@@ -8,7 +8,7 @@ class RageSoundDriver_Null: public RageSound_Generic_Software
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public:
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public:
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RageSoundDriver_Null();
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RageSoundDriver_Null();
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int64_t GetPosition() const;
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int64_t GetPosition() const;
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int GetSampleRate( int iRate ) const;
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int GetSampleRate() const;
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void Update();
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void Update();
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private:
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private:
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@@ -21,7 +21,7 @@ class RageSoundDriver_OSS: public RageSound_Generic_Software
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public:
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public:
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bool GetData();
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bool GetData();
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int GetSampleRate( int rate ) const { return samplerate; }
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int GetSampleRate() const { return samplerate; }
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/* virtuals: */
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/* virtuals: */
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int64_t GetPosition() const;
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int64_t GetPosition() const;
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@@ -1356,7 +1356,7 @@ RageSoundDriver_WDMKS::~RageSoundDriver_WDMKS()
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CloseHandle( m_hSignal );
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CloseHandle( m_hSignal );
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}
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}
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int RageSoundDriver_WDMKS::GetSampleRate( int iRate ) const
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int RageSoundDriver_WDMKS::GetSampleRate() const
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{
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{
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return m_pStream->m_iSampleRate;
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return m_pStream->m_iSampleRate;
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}
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}
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@@ -17,7 +17,7 @@ public:
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int64_t GetPosition() const;
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int64_t GetPosition() const;
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float GetPlayLatency() const;
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float GetPlayLatency() const;
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int GetSampleRate( int iRate ) const;
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int GetSampleRate() const;
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private:
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private:
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static int MixerThread_start( void *p );
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static int MixerThread_start( void *p );
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@@ -15,7 +15,7 @@ public:
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int64_t GetPosition() const;
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int64_t GetPosition() const;
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float GetPlayLatency() const;
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float GetPlayLatency() const;
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int GetSampleRate( int rate ) const { return m_iSampleRate; }
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int GetSampleRate() const { return m_iSampleRate; }
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private:
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private:
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static int MixerThread_start( void *p );
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static int MixerThread_start( void *p );
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