Adjust attacks on offset change.
Should we ever store the other timing segments in seconds and not beats in the future, we may want to use this.
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@@ -104,6 +104,14 @@ vector<RString> AttackArray::ToVectorString() const
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return ret;
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}
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void AttackArray::UpdateStartTimes(float delta)
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{
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FOREACH(Attack, *this, a)
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{
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a->fStartSecond += delta;
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}
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}
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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