DEBUG, not _DEBUG
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@@ -227,7 +227,7 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
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case CHOICE_SELECT_GAME:
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case CHOICE_MAP_KEY_JOY:
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case CHOICE_OPTIONS:
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#ifdef _DEBUG
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#ifdef DEBUG
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case CHOICE_SANDBOX:
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#endif
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m_soundSelect.PlayRandom();
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@@ -319,7 +319,7 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
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case CHOICE_JUKEBOX:
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SCREENMAN->SetNewScreen( "ScreenJukeboxMenu" );
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break;
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#ifdef _DEBUG
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#ifdef DEBUG
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case CHOICE_SANDBOX:
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SCREENMAN->SetNewScreen( "ScreenTest" );
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break;
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