store bone rotations as quats; more common than HPR, and we don't

have to convert constantly
This commit is contained in:
Glenn Maynard
2006-08-31 06:47:05 +00:00
parent 29c3866951
commit 0f5e5c5122
3 changed files with 7 additions and 10 deletions
+1 -1
View File
@@ -110,7 +110,7 @@ struct msPositionKey
struct msRotationKey
{
float fTime;
RageVector3 Rotation;
RageVector4 Rotation;
};
struct msBone