remove unused ActiveItemList

This commit is contained in:
Chris Danford
2003-08-14 07:30:00 +00:00
parent 18d457db94
commit 0f1743a468
4 changed files with 0 additions and 136 deletions
-13
View File
@@ -265,16 +265,6 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration ) : Screen("ScreenGameplay")
m_TimingAssist.Load((PlayerNumber)p, &m_Player[p]);
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_HUMAN_BATTLE:
case PLAY_MODE_CPU_BATTLE:
m_ActiveItemList[p].Init( (PlayerNumber)p );
/* Position it in LoadNextSong. */
this->AddChild( &m_ActiveItemList[p] );
break;
}
m_sprOniGameOver[p].Load( THEME->GetPathToG("ScreenGameplay oni gameover") );
m_sprOniGameOver[p].SetX( fPlayerX );
m_sprOniGameOver[p].SetY( SCREEN_TOP - m_sprOniGameOver[p].GetZoomedHeight()/2 );
@@ -809,9 +799,6 @@ void ScreenGameplay::LoadNextSong()
if( !GAMESTATE->IsPlayerEnabled(PlayerNumber(p)) )
continue;
m_ActiveItemList[p].SetName( ssprintf("ActiveItemsP%d%s%s",p+1,bExtra?"Extra":"",bReverse[p]?"Reverse":"") );
SET_XY( m_ActiveItemList[p] );
m_DifficultyIcon[p].SetName( ssprintf("DifficultyP%d%s%s",p+1,bExtra?"Extra":"",bReverse[p]?"Reverse":"") );
SET_XY( m_DifficultyIcon[p] );
}