Writable files in "Save", read-only files in "Data". This simplifies the installer and packaging.
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@@ -739,7 +739,7 @@ RageDisplay *CreateDisplay()
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RageException::Throw( error );
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}
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#define STATIC_INI_PATH "Data/Static.ini"
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extern const CString STATIC_INI_PATH;
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void ChangeCurrentGame( const Game* g )
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{
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