Writable files in "Save", read-only files in "Data". This simplifies the installer and packaging.
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@@ -37,8 +37,8 @@ static void DefaultLocalProfileIDInit( size_t /*PlayerNumber*/ i, CString &sName
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Preference1D<CString> ProfileManager::m_sDefaultLocalProfileID( DefaultLocalProfileIDInit, NUM_PLAYERS );
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#define NEW_MEM_CARD_NAME ""
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#define USER_PROFILES_DIR "/Data/LocalProfiles/"
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#define MACHINE_PROFILE_DIR "/Data/MachineProfile/"
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#define USER_PROFILES_DIR "/Save/LocalProfiles/"
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#define MACHINE_PROFILE_DIR "/Save/MachineProfile/"
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const CString LAST_GOOD_SUBDIR = "LastGood/";
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