Writable files in "Save", read-only files in "Data". This simplifies the installer and packaging.
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@@ -13,7 +13,7 @@
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Bookkeeper* BOOKKEEPER = NULL; // global and accessable from anywhere in our program
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static const CString COINS_DAT = "Data/Coins.xml";
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static const CString COINS_DAT = "Save/Coins.xml";
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Bookkeeper::Bookkeeper()
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{
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