Use generic names for score values since they are treated genericly by the code.

Theme changes coming...
This commit is contained in:
Chris Danford
2005-10-08 02:10:32 +00:00
parent 1ead066956
commit 0f07808ecc
13 changed files with 738 additions and 22 deletions
@@ -10,7 +10,7 @@
#include "GameManager.h"
#include "SongManager.h"
#include "song.h"
#include "ScoreKeeperMAX2.h"
#include "ScoreKeeperNormal.h"
#include "PercentageDisplay.h"
@@ -152,7 +152,7 @@ ScreenEvaluationMultiplayer::ScreenEvaluationMultiplayer( CString sClassName ) :
STATSMAN->m_CurStageStats.m_multiPlayer[p].iTapNoteScores[TNS_Tier1] = rand()%3;
STATSMAN->m_CurStageStats.m_multiPlayer[p].iTapNoteScores[TNS_Tier2] = rand()%3;
STATSMAN->m_CurStageStats.m_multiPlayer[p].iTapNoteScores[TNS_Tier3] = rand()%3;
STATSMAN->m_CurStageStats.m_multiPlayer[p].iPossibleGradePoints = 4*ScoreKeeperMAX2::TapNoteScoreToGradePoints(TNS_Tier1, false);
STATSMAN->m_CurStageStats.m_multiPlayer[p].iPossibleGradePoints = 4*ScoreKeeperNormal::TapNoteScoreToGradePoints(TNS_Tier1, false);
STATSMAN->m_CurStageStats.m_multiPlayer[p].fLifeRemainingSeconds = randomf( 90, 580 );
}