Use generic names for score values since they are treated genericly by the code.
Theme changes coming...
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@@ -10,7 +10,7 @@
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#include "GameManager.h"
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#include "SongManager.h"
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#include "song.h"
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#include "ScoreKeeperMAX2.h"
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#include "ScoreKeeperNormal.h"
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#include "PercentageDisplay.h"
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@@ -152,7 +152,7 @@ ScreenEvaluationMultiplayer::ScreenEvaluationMultiplayer( CString sClassName ) :
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STATSMAN->m_CurStageStats.m_multiPlayer[p].iTapNoteScores[TNS_Tier1] = rand()%3;
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STATSMAN->m_CurStageStats.m_multiPlayer[p].iTapNoteScores[TNS_Tier2] = rand()%3;
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STATSMAN->m_CurStageStats.m_multiPlayer[p].iTapNoteScores[TNS_Tier3] = rand()%3;
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STATSMAN->m_CurStageStats.m_multiPlayer[p].iPossibleGradePoints = 4*ScoreKeeperMAX2::TapNoteScoreToGradePoints(TNS_Tier1, false);
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STATSMAN->m_CurStageStats.m_multiPlayer[p].iPossibleGradePoints = 4*ScoreKeeperNormal::TapNoteScoreToGradePoints(TNS_Tier1, false);
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STATSMAN->m_CurStageStats.m_multiPlayer[p].fLifeRemainingSeconds = randomf( 90, 580 );
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}
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