Use generic names for score values since they are treated genericly by the code.

Theme changes coming...
This commit is contained in:
Chris Danford
2005-10-08 02:10:32 +00:00
parent 1ead066956
commit 0f07808ecc
13 changed files with 738 additions and 22 deletions
+2 -2
View File
@@ -9,7 +9,7 @@
#include "InputMapper.h"
#include "SongManager.h"
#include "GameState.h"
#include "ScoreKeeperMAX2.h"
#include "ScoreKeeperNormal.h"
#include "RageLog.h"
#include "RageMath.h"
#include "RageDisplay.h"
@@ -684,7 +684,7 @@ void Player::Update( float fDeltaTime )
}
}
/* check for NG. If the head was missed completely, don't count an NG. */
/* check for LetGo. If the head was missed completely, don't count an LetGo. */
if( bSteppedOnTapNote && fLife == 0 ) // the player has not pressed the button for a long time!
hns = HNS_LetGo;