Use generic names for score values since they are treated genericly by the code.
Theme changes coming...
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@@ -9,7 +9,7 @@
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#include "InputMapper.h"
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#include "SongManager.h"
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#include "GameState.h"
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#include "ScoreKeeperMAX2.h"
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#include "ScoreKeeperNormal.h"
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#include "RageLog.h"
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#include "RageMath.h"
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#include "RageDisplay.h"
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@@ -684,7 +684,7 @@ void Player::Update( float fDeltaTime )
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}
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}
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/* check for NG. If the head was missed completely, don't count an NG. */
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/* check for LetGo. If the head was missed completely, don't count an LetGo. */
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if( bSteppedOnTapNote && fLife == 0 ) // the player has not pressed the button for a long time!
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hns = HNS_LetGo;
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