revert increased overdraw
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@@ -95,7 +95,7 @@ void StreamDisplay::DrawPrimitives()
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float fPercentOffset = fmodf( GAMESTATE->m_fSongBeat/4+1000, fPercentBetweenStrips );
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float fPercentOffset = fmodf( GAMESTATE->m_fSongBeat/4+1000, fPercentBetweenStrips );
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ASSERT( fPercentOffset >= 0 && fPercentOffset <= fPercentBetweenStrips );
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ASSERT( fPercentOffset >= 0 && fPercentOffset <= fPercentBetweenStrips );
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for( float f=fPercentOffset+2; f>=0; f-=fPercentBetweenStrips )
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for( float f=fPercentOffset+1; f>=0; f-=fPercentBetweenStrips )
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{
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{
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DrawMask( f );
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DrawMask( f );
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DrawStrip( f );
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DrawStrip( f );
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