From 0efd18575b3ab1359655c05bedf3b31171c906b6 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 3 Apr 2007 02:05:36 +0000 Subject: [PATCH] fix rotation keys --- stepmania/src/ModelTypes.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/ModelTypes.cpp b/stepmania/src/ModelTypes.cpp index 075997219a..00fed40a20 100644 --- a/stepmania/src/ModelTypes.cpp +++ b/stepmania/src/ModelTypes.cpp @@ -332,7 +332,7 @@ bool msAnimation::LoadMilkshapeAsciiBones( RString sAniName, RString sPath ) msRotationKey key; key.fTime = fTime; - RageVector3 Rotation = RageVector3( Rotation[0], Rotation[1], Rotation[2] ); + Rotation = RageVector3( Rotation[0], Rotation[1], Rotation[2] ); RageQuatFromHPR( &key.Rotation, Rotation ); Bone.RotationKeys[j] = key; }