MDenhams fixes for pop'n music BMS loading
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@@ -25,14 +25,15 @@
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// Right 16-56
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//
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// Notice that 15 and 25 have double meanings! What were they thinking???
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// While reading in, use the 6 panel mapping. After reading in, detect if only 4 notes
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// While reading in, use the 6 panel mapping. After reading in, detect if
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//only 4 notes
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// are used. If so, shift the Up+Right column back to the Up column
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//
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// MD 10/26/03 - Hey, folks, BMSes are used for things BESIDES DDR steps,
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// and so we're borking up BMSes that are for pnm/bm/etc.
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//
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// pnm-nine: 11-15,21-24
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// pnm-nine: 11-15,22-25
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// pnm-five: 13-15,21-22
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// bm-single: 11-16
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// bm-double: 11-16,21-26
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@@ -81,7 +82,8 @@ StepsType BMSLoader::CheckTracksMagic( void ) {
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return STEPS_TYPE_DANCE_SOLO;
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case 8:
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// Could also be couple or 7-key.
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if (iTracks[7] == 0 && iTracks[8] == 0 && iTracks[1] == 0 && iTracks[3] == 0)
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if (iTracks[7] == 0 && iTracks[8] == 0 && iTracks[1] == 0 && iTracks[3] ==
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0)
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// these four tracks are IIDX-related
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return STEPS_TYPE_DANCE_DOUBLE;
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else
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@@ -97,7 +99,8 @@ StepsType BMSLoader::CheckTracksMagic( void ) {
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}
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}
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void BMSLoader::mapBMSTrackToDanceNote( int iBMSTrack, int &iDanceColOut, char &cNoteCharOut )
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void BMSLoader::mapBMSTrackToDanceNote( int iBMSTrack, int &iDanceColOut,
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char &cNoteCharOut )
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{
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if( iBMSTrack > 40 )
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{
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@@ -158,7 +161,8 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
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RageFile file(sPath);
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if (!file.IsOpen())
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RageException::Throw("Failed to open %s for reading.", sPath.c_str());
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RageException::Throw("Failed to open %s for reading.",
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sPath.c_str());
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while (!file.AtEOF())
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{
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CString line = file.GetLine();
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@@ -196,7 +200,8 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
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{
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case 1: // 4 or 6 single
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out.m_StepsType = STEPS_TYPE_DANCE_SINGLE;
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// if the mode should be solo, then we'll update m_DanceStyle below when we read in step data
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// if the mode should be solo, then we'll update m_DanceStyle below when
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// we read in step data
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break;
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case 2: // couple/battle
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out.m_StepsType = STEPS_TYPE_DANCE_COUPLE;
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@@ -224,7 +229,8 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
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iPosCloseBracket = value_data.Find( ")" );
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if( iPosOpenBracket != -1 && iPosCloseBracket != -1 )
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value_data = value_data.substr( iPosOpenBracket+1, iPosCloseBracket-iPosOpenBracket-1 );
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value_data = value_data.substr( iPosOpenBracket+1,
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iPosCloseBracket-iPosOpenBracket-1 );
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LOG->Trace( "Steps description found to be '%s'", value_data.c_str() );
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out.SetDescription(value_data);
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@@ -292,7 +298,8 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
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/* We fix this later, since we're not moving columns around right now.
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if( out.m_StepsType == STEPS_TYPE_DANCE_SINGLE ||
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out.m_StepsType == STEPS_TYPE_DANCE_DOUBLE ||
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out.m_StepsType == STEPS_TYPE_DANCE_COUPLE) // if there are 4 panels, then the Up+Right track really contains the notes for Up
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out.m_StepsType == STEPS_TYPE_DANCE_COUPLE) // if there are 4 panels, then
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the Up+Right track really contains the notes for Up
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{
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pNoteData->MoveTapNoteTrack(DANCE_NOTE_PAD1_UP, DANCE_NOTE_PAD1_UPRIGHT);
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}
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@@ -347,19 +354,21 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
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iTransformNewToOld[0] = BMS_P1_KEY3;
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iTransformNewToOld[1] = BMS_P1_KEY4;
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iTransformNewToOld[2] = BMS_P1_KEY5;
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iTransformNewToOld[3] = BMS_P2_KEY1;
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iTransformNewToOld[4] = BMS_P2_KEY2;
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// fix these columns!
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iTransformNewToOld[3] = BMS_P2_KEY2;
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iTransformNewToOld[4] = BMS_P2_KEY3;
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break;
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case STEPS_TYPE_PNM_NINE:
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iTransformNewToOld[0] = BMS_P1_KEY1;
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iTransformNewToOld[1] = BMS_P1_KEY2;
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iTransformNewToOld[2] = BMS_P1_KEY3;
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iTransformNewToOld[3] = BMS_P1_KEY4;
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iTransformNewToOld[4] = BMS_P1_KEY5;
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iTransformNewToOld[5] = BMS_P2_KEY1;
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iTransformNewToOld[6] = BMS_P2_KEY2;
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iTransformNewToOld[7] = BMS_P2_KEY3;
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iTransformNewToOld[8] = BMS_P2_KEY4;
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iTransformNewToOld[0] = BMS_P1_KEY1; // lwhite
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iTransformNewToOld[1] = BMS_P1_KEY2; // lyellow
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iTransformNewToOld[2] = BMS_P1_KEY3; // lgreen
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iTransformNewToOld[3] = BMS_P1_KEY4; // lblue
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iTransformNewToOld[4] = BMS_P1_KEY5; // red
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// fix these columns!
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iTransformNewToOld[5] = BMS_P2_KEY2; // rblue
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iTransformNewToOld[6] = BMS_P2_KEY3; // rgreen
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iTransformNewToOld[7] = BMS_P2_KEY4; // ryellow
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iTransformNewToOld[8] = BMS_P2_KEY5; // rwhite
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break;
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// MD 10/26/03 - uncomment this section when we get around to BM support outside 5-key
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// 10/29/03 - helps if I actually do what I suggest.
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@@ -411,7 +420,8 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
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NoteData* pNoteData2 = new NoteData;
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pNoteData2->SetNumTracks( iNumNewTracks );
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pNoteData2->LoadTransformed( pNoteData, iNumNewTracks, iTransformNewToOld );
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pNoteData2->LoadTransformed( pNoteData, iNumNewTracks, iTransformNewToOld
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);
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out.SetNoteData(pNoteData2);
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@@ -445,7 +455,8 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
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{
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Steps* pNewNotes = new Steps;
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const bool ok = LoadFromBMSFile( out.GetSongDir() + arrayBMSFileNames[i], *pNewNotes );
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const bool ok = LoadFromBMSFile( out.GetSongDir() + arrayBMSFileNames[i],
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*pNewNotes );
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if( ok )
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out.m_apNotes.push_back( pNewNotes );
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else
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@@ -501,7 +512,8 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
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if( iIndex != value_data.npos )
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{
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value_data = value_data.Left( iIndex );
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GetMainAndSubTitlesFromFullTitle( value_data, out.m_sMainTitle, out.m_sSubTitle );
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GetMainAndSubTitlesFromFullTitle( value_data, out.m_sMainTitle,
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out.m_sSubTitle );
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}
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else
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out.m_sMainTitle = value_data;
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@@ -585,13 +597,15 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
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// open the song file again and and look for this tag's value
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/* I don't like this. I think we should just seek back to the beginning
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* rather than open the file again. However, I'm not changing the logic,
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* rather than open the file again. However, I'm not changing the
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logic,
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* only the implementation. -- Steve
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*/
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RageFile file(sPath);//Why doesn't VC6 bitch here but it does with int??
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if (!file.IsOpen())
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RageException::Throw( "Failed to open %s for reading.", sPath.c_str() );
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RageException::Throw( "Failed to open %s for reading.", sPath.c_str()
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);
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while (!file.AtEOF())
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{
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CString line = file.GetLine();
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@@ -627,12 +641,14 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
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}
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if( fBPM == -1 ) // we didn't find the line we were looking for
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LOG->Trace( "WARNING: Couldn't find tag '%s' in '%s'.", sTagToLookFor.c_str(), sPath.c_str() );
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LOG->Trace( "WARNING: Couldn't find tag '%s' in '%s'.",
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sTagToLookFor.c_str(), sPath.c_str() );
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else
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{
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BPMSegment newSeg( NoteRowToBeat(iStepIndex), fBPM );
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out.AddBPMSegment( newSeg );
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LOG->Trace( "Inserting new BPM change at beat %f, BPM %f", newSeg.m_fStartBeat, newSeg.m_fBPM );
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LOG->Trace( "Inserting new BPM change at beat %f, BPM %f",
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newSeg.m_fStartBeat, newSeg.m_fBPM );
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}
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break;
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@@ -703,13 +719,15 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
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if( fFreezeSecs == -1 ) // we didn't find the line we were looking for
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{
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LOG->Trace( "WARNING: Couldn't find tag '%s' in '%s'.", sTagToLookFor.c_str(), sPath.c_str() );
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LOG->Trace( "WARNING: Couldn't find tag '%s' in '%s'.",
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sTagToLookFor.c_str(), sPath.c_str() );
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}
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else
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{
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StopSegment newSeg( fFreezeStartBeat, fFreezeSecs );
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out.AddStopSegment( newSeg );
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LOG->Trace( "Inserting new Freeze at beat %f, secs %f", newSeg.m_fStartBeat, newSeg.m_fStopSeconds );
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LOG->Trace( "Inserting new Freeze at beat %f, secs %f",
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newSeg.m_fStartBeat, newSeg.m_fStopSeconds );
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}
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break;
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@@ -726,3 +744,4 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
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return true;
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}
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