From 0edbf07e082c0092fd7a666f4efeb70296107b0f Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 13 Feb 2007 23:09:31 +0000 Subject: [PATCH] clear world matrix --- stepmania/src/RageTextureRenderTarget.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/stepmania/src/RageTextureRenderTarget.cpp b/stepmania/src/RageTextureRenderTarget.cpp index 0576c73a50..0b78e80969 100644 --- a/stepmania/src/RageTextureRenderTarget.cpp +++ b/stepmania/src/RageTextureRenderTarget.cpp @@ -57,6 +57,9 @@ void RageTextureRenderTarget::BeginRenderingTo( bool bPreserveTexture ) // Reset the perspective to fit the new target. DISPLAY->CameraPushMatrix(); DISPLAY->LoadMenuPerspective( 0, (float) m_iImageWidth, (float) m_iImageHeight, (float) m_iImageWidth/2, (float) m_iImageHeight/2 ); // 0 FOV = ortho + + DISPLAY->PushMatrix(); + DISPLAY->LoadIdentity(); } void RageTextureRenderTarget::FinishRenderingTo() @@ -64,6 +67,7 @@ void RageTextureRenderTarget::FinishRenderingTo() // Restore the matrixes. DISPLAY->CenteringPopMatrix(); DISPLAY->CameraPopMatrix(); + DISPLAY->PopMatrix(); DISPLAY->SetRenderTarget( 0 ); }