prefer to do work that needs m_sName in Init() (prep work for later stuff)
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@@ -28,8 +28,6 @@ void Screen::InitScreen( Screen *pScreen )
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Screen::Screen( CString sName )
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Screen::Screen( CString sName )
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{
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{
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SetName( sName );
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SetName( sName );
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ALLOW_OPERATOR_MENU_BUTTON.Load( sName, "AllowOperatorMenuButton" );
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}
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}
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Screen::~Screen()
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Screen::~Screen()
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@@ -45,6 +43,8 @@ bool Screen::SortMessagesByDelayRemaining(const Screen::QueuedScreenMessage &m1,
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void Screen::Init()
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void Screen::Init()
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{
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{
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ALLOW_OPERATOR_MENU_BUTTON.Load( m_sName, "AllowOperatorMenuButton" );
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SetFOV( 0 );
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SetFOV( 0 );
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m_smSendOnPop = SM_None;
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m_smSendOnPop = SM_None;
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