Move explanation texts to the same section, so items can be moved

around without having to edit all translations.
Don't display text in the song options menu.
Allow translating row titles.
This commit is contained in:
Glenn Maynard
2003-11-08 04:25:33 +00:00
parent f810930dab
commit 0ea0f145b2
3 changed files with 21 additions and 18 deletions
+1 -2
View File
@@ -27,7 +27,6 @@ const unsigned MAX_OPTION_LINES = 40;
struct OptionRow
{
CString name;
CString title;
bool bOneChoiceForAllPlayers;
vector<CString> choices;
@@ -36,7 +35,6 @@ struct OptionRow
OptionRow( const char *n, int b, const char *c0=NULL, const char *c1=NULL, const char *c2=NULL, const char *c3=NULL, const char *c4=NULL, const char *c5=NULL, const char *c6=NULL, const char *c7=NULL, const char *c8=NULL, const char *c9=NULL, const char *c10=NULL, const char *c11=NULL, const char *c12=NULL, const char *c13=NULL, const char *c14=NULL, const char *c15=NULL, const char *c16=NULL, const char *c17=NULL, const char *c18=NULL, const char *c19=NULL )
{
name = n;
title = n;
bOneChoiceForAllPlayers = !!b;
#define PUSH( c ) if(c) choices.push_back(c);
PUSH(c0);PUSH(c1);PUSH(c2);PUSH(c3);PUSH(c4);PUSH(c5);PUSH(c6);PUSH(c7);PUSH(c8);PUSH(c9);PUSH(c10);PUSH(c11);PUSH(c12);PUSH(c13);PUSH(c14);PUSH(c15);PUSH(c16);PUSH(c17);PUSH(c18);PUSH(c19);
@@ -68,6 +66,7 @@ protected:
void InitOptionsText();
void GetWidthXY( PlayerNumber pn, int iRow, int &iWidthOut, int &iXOut, int &iYOut );
CString GetExplanationText( int row ) const;
CString GetExplanationTitle( int row ) const;
BitmapText &GetTextItemForRow( PlayerNumber pn, int iRow );
void PositionUnderlines();
void PositionIcons();