[CustomSpeedMods] If a player decides to remove 1x from the machine profile's custom speed mods, re-add it back in to avoid crashes.
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@@ -13,6 +13,8 @@ StepMania 5.0 alpha 2 | 201205??
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* Add Var "Player" and Var "Controller" for NoteSkin. [hanubeki]
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* Add Var "Player" and Var "Controller" for NoteSkin. [hanubeki]
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Sourced from http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=824cff29912d1c29a667046ba463d195e81c524a
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Sourced from http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=824cff29912d1c29a667046ba463d195e81c524a
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* [CustomSpeedMods] If a player decides to remove 1x from the machine profile's
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custom speed mods, re-add it back in to avoid crashes. [AJ]
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2012/05/02
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2012/05/02
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@@ -1,9 +1,13 @@
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--[[
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--[[
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Custom Speed Mods v2.2 (for StepMania 5)
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Custom Speed Mods v2.3 (for StepMania 5/SM5TE)
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by AJ Kelly of KKI Labs ( http://kki.ajworld.net/ )
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by AJ Kelly of KKI Labs ( http://kki.ajworld.net/ )
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changelog:
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changelog:
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v2.3 (StepMania 5 a2/SM5TE)
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* If someone has decided to remove 1x from the machine profile's speed mods,
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silently fix it.
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v2.2 (StepMania 5 alpha 2) [by FSX]
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v2.2 (StepMania 5 alpha 2) [by FSX]
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* Rewrite table management code.
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* Rewrite table management code.
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* Add code to make sure that there are speed mods and that they are correct.
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* Add code to make sure that there are speed mods and that they are correct.
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@@ -174,11 +178,20 @@ local function GetSpeedMods()
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PlayerNumber_P2 = ProfileDir('ProfileSlot_Player2')
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PlayerNumber_P2 = ProfileDir('ProfileSlot_Player2')
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}
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}
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-- figure out how many players we have to deal with.
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-- if someone is trying to be "smart" and removes 1x from the machine
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local numPlayers = GAMESTATE:GetNumPlayersEnabled()
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-- profile's custom speed mods, re-add it to prevent crashes.
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local machineMods = ParseSpeedModFile(profileDirs.Machine..baseFilename)
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if machineMods then
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local found1X = false
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for k,v in pairs(machineMods) do found1X = (v == "1x") end
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if not found1X then table.insert(machineMods,"1x") end
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end
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-- load machine to finalMods
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-- load machine to finalMods
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finalMods = InvertTable(ParseSpeedModFile(profileDirs.Machine..baseFilename))
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finalMods = InvertTable(machineMods)
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-- figure out how many players we have to deal with.
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local numPlayers = GAMESTATE:GetNumPlayersEnabled()
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local playerMods = {}
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local playerMods = {}
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for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
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for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
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@@ -253,7 +266,7 @@ function SpeedMods()
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end
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end
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--[[
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--[[
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Copyright © 2008-2011 AJ Kelly/KKI Labs.
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Copyright © 2008-2012 AJ Kelly/KKI Labs.
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Use freely, so long this notice and the above documentation remains.
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Use freely, so long this notice and the above documentation remains.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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