fix "IsFinalStage" in doesn't return true in course modes
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@@ -548,6 +548,9 @@ bool GameState::IsFinalStage() const
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if( PREFSMAN->m_bEventMode )
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return false;
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if( this->IsCourseMode() )
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return true;
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/* This changes dynamically on ScreenSelectMusic as the wheel turns. */
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int iPredictedStageForCurSong = 1;
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if( m_pCurSong != NULL )
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