cosmetic
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@@ -65,11 +65,11 @@ bool RageSoundReader_Chain::AddSound( RString sPath, float fOffsetSecs, float fP
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m_apLoadedSounds[sPath] = pReader;
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}
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sound s;
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Sound s;
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s.sPath = sPath;
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s.iOffsetMS = lrintf( fOffsetSecs * 1000 );
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s.fPan = fPan;
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m_Sounds.push_back( s );
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m_aSounds.push_back( s );
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return true;
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}
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@@ -95,14 +95,14 @@ int RageSoundReader_Chain::GetSampleRateInternal() const
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void RageSoundReader_Chain::Finish()
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{
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/* Remove any sounds that don't have corresponding SoundReaders. */
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for( unsigned i = 0; i < m_Sounds.size(); )
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for( unsigned i = 0; i < m_aSounds.size(); )
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{
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sound &sound = m_Sounds[i];
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Sound &sound = m_aSounds[i];
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map<RString, RageSoundReader *>::iterator it = m_apLoadedSounds.find( sound.sPath );
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if( it == m_apLoadedSounds.end() )
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{
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m_Sounds.erase( m_Sounds.begin()+i );
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m_aSounds.erase( m_aSounds.begin()+i );
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continue;
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}
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@@ -116,8 +116,8 @@ void RageSoundReader_Chain::Finish()
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m_iChannels = max( m_iChannels, it->second->GetNumChannels() );
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/* If any sounds have a non-0 pan, we're stereo. */
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for( unsigned i = 0; i < m_Sounds.size(); ++i )
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if( fabs(m_Sounds[i].fPan) > 0.0001f )
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for( unsigned i = 0; i < m_aSounds.size(); ++i )
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if( fabs(m_aSounds[i].fPan) > 0.0001f )
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m_iChannels = 2;
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/*
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@@ -148,7 +148,7 @@ void RageSoundReader_Chain::Finish()
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}
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/* Sort the sounds by start time. */
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sort( m_Sounds.begin(), m_Sounds.end() );
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sort( m_aSounds.begin(), m_aSounds.end() );
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}
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int RageSoundReader_Chain::SetPosition_Accurate( int ms )
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@@ -161,9 +161,9 @@ int RageSoundReader_Chain::SetPosition_Accurate( int ms )
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/* Run through all sounds in the chain, and activate all sounds which have data
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* at ms. */
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for( unsigned i = 0; i < m_Sounds.size(); ++i )
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for( unsigned i = 0; i < m_aSounds.size(); ++i )
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{
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sound &sound = m_Sounds[i];
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Sound &sound = m_aSounds[i];
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/* If this sound is in the future, skip it. */
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if( sound.iOffsetMS > ms )
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@@ -186,13 +186,13 @@ int RageSoundReader_Chain::SetPosition_Accurate( int ms )
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/* If no sounds were started, and we have no sounds ahead of us, we've seeked
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* past EOF. */
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if( m_apActiveSounds.empty() && m_iNextSound == m_Sounds.size() )
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if( m_apActiveSounds.empty() && m_iNextSound == m_aSounds.size() )
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return 0;
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return ms;
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}
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unsigned RageSoundReader_Chain::ActivateSound( const sound &s )
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unsigned RageSoundReader_Chain::ActivateSound( const Sound &s )
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{
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RageSoundReader *pSound = m_apLoadedSounds[s.sPath];
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@@ -264,11 +264,11 @@ float RageSoundReader_Chain::GetStreamToSourceRatio() const
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return iRate;
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}
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/* Find the next sound we'll need to start, if any. m_Sounds is sorted by time. */
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/* Find the next sound we'll need to start, if any. m_aSounds is sorted by time. */
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unsigned RageSoundReader_Chain::GetNextSoundIndex() const
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{
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unsigned iNextSound = 0;
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while( iNextSound < m_Sounds.size() && m_iCurrentFrame > m_Sounds[iNextSound].GetOffsetFrame(m_iActualSampleRate) )
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while( iNextSound < m_aSounds.size() && m_iCurrentFrame > m_aSounds[iNextSound].GetOffsetFrame(m_iActualSampleRate) )
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++iNextSound;
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return iNextSound;
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}
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@@ -277,10 +277,10 @@ int RageSoundReader_Chain::ReadBlock( int16_t *pBuffer, int iFrames )
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{
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/* How many samples should we read before we need to start up a sound? */
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int iFramesToRead = INT_MAX;
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if( m_iNextSound < m_Sounds.size() )
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if( m_iNextSound < m_aSounds.size() )
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{
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int iStartFrame = m_iCurrentFrame;
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int iOffsetFrame = m_Sounds[m_iNextSound].GetOffsetFrame(m_iActualSampleRate);
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int iOffsetFrame = m_aSounds[m_iNextSound].GetOffsetFrame(m_iActualSampleRate);
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ASSERT_M( iOffsetFrame >= iStartFrame, ssprintf("%i %i", iOffsetFrame, iStartFrame) );
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iFramesToRead = iOffsetFrame - iStartFrame;
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}
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@@ -362,7 +362,7 @@ int RageSoundReader_Chain::Read( char *pBuffer, unsigned iLength )
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int iTotalFramesRead = 0;
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/* If we have no sources, and no more sounds to play, EOF. */
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while( iNumFramesToRead > 0 && (!m_apActiveSounds.empty() || m_iNextSound < m_Sounds.size()) )
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while( iNumFramesToRead > 0 && (!m_apActiveSounds.empty() || m_iNextSound < m_aSounds.size()) )
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{
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int iFramesRead = ReadBlock( (int16_t *) pBuffer, iNumFramesToRead );
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if( iFramesRead == -1 )
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@@ -373,9 +373,9 @@ int RageSoundReader_Chain::Read( char *pBuffer, unsigned iLength )
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iTotalFramesRead += iFramesRead;
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pBuffer += iFramesRead * sizeof(int16_t) * m_iChannels;
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while( m_iNextSound < m_Sounds.size() && m_iCurrentFrame == m_Sounds[m_iNextSound].GetOffsetFrame(m_iActualSampleRate) )
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while( m_iNextSound < m_aSounds.size() && m_iCurrentFrame == m_aSounds[m_iNextSound].GetOffsetFrame(m_iActualSampleRate) )
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{
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sound &sound = m_Sounds[m_iNextSound];
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Sound &sound = m_aSounds[m_iNextSound];
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ActivateSound( sound );
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++m_iNextSound;
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}
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@@ -387,9 +387,9 @@ int RageSoundReader_Chain::Read( char *pBuffer, unsigned iLength )
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int RageSoundReader_Chain::GetLength() const
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{
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int iLength = 0;
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for( unsigned i = 0; i < m_Sounds.size(); ++i )
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for( unsigned i = 0; i < m_aSounds.size(); ++i )
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{
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const sound &sound = m_Sounds[i];
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const Sound &sound = m_aSounds[i];
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const RageSoundReader *pSound = m_apLoadedSounds.find( sound.sPath )->second;
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int iThisLength = pSound->GetLength();
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if( iThisLength )
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@@ -401,9 +401,9 @@ int RageSoundReader_Chain::GetLength() const
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int RageSoundReader_Chain::GetLength_Fast() const
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{
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int iLength = 0;
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for( unsigned i = 0; i < m_Sounds.size(); ++i )
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for( unsigned i = 0; i < m_aSounds.size(); ++i )
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{
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const sound &sound = m_Sounds[i];
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const Sound &sound = m_aSounds[i];
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const RageSoundReader *pSound = m_apLoadedSounds.find( sound.sPath )->second;
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int iThisLength = pSound->GetLength_Fast();
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if( iThisLength )
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