diff --git a/stepmania/src/MusicWheel.cpp b/stepmania/src/MusicWheel.cpp index 25309ab000..a1c75962eb 100644 --- a/stepmania/src/MusicWheel.cpp +++ b/stepmania/src/MusicWheel.cpp @@ -251,13 +251,17 @@ MusicWheel::~MusicWheel() { } -/* If a song or course is set in GAMESTATE and avaialble, select it. Otherwise, choose the +/* If a song or course is set in GAMESTATE and available, select it. Otherwise, choose the * first available song or course. Return true if an item was set, false if no items are * available. */ bool MusicWheel::SelectSongOrCourse() { + if( GAMESTATE->m_pPreferredSong && SelectSong( GAMESTATE->m_pPreferredSong ) ) + return true; if( GAMESTATE->m_pCurSong && SelectSong( GAMESTATE->m_pCurSong ) ) return true; + if( GAMESTATE->m_pPreferredCourse && SelectCourse( GAMESTATE->m_pPreferredCourse ) ) + return true; if( GAMESTATE->m_pCurCourse && SelectCourse( GAMESTATE->m_pCurCourse ) ) return true; diff --git a/stepmania/src/ScreenSelectMusic.cpp b/stepmania/src/ScreenSelectMusic.cpp index 7d34219717..14c2dd957d 100644 --- a/stepmania/src/ScreenSelectMusic.cpp +++ b/stepmania/src/ScreenSelectMusic.cpp @@ -71,15 +71,6 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : ScreenWithMenuEleme /* Finish any previous stage. It's OK to call this when we havn't played a stage yet. * Do this before anything that might look at GAMESTATE->m_iCurrentStageIndex. */ GAMESTATE->FinishStage(); - - /* If we have a preferred song, let it override the active song. That way, you - * can set PreferredSong at any time (eg. during initial menus or evaluation) to - * select the default song for the next play, without interfering with things - * that still need pCurSong. */ - if( GAMESTATE->m_pPreferredSong ) - GAMESTATE->m_pCurSong.Set( GAMESTATE->m_pPreferredSong ); - if( GAMESTATE->m_pPreferredCourse ) - GAMESTATE->m_pCurCourse = GAMESTATE->m_pPreferredCourse; }