select goes up

fix extra start sound played
This commit is contained in:
Glenn Maynard
2005-05-09 04:21:25 +00:00
parent fb3baf752b
commit 0e58817922
2 changed files with 8 additions and 1 deletions
+7 -1
View File
@@ -168,7 +168,8 @@ void ScreenSetTime::ChangeSelection( int iDirection )
m_textValue[OldSelection].SetEffectNone();
m_textValue[m_Selection].SetEffectDiffuseShift();
SOUND->PlayOnce( THEME->GetPathS("ScreenSetTime","ChangeSelection") );
if( iDirection != 0 )
SOUND->PlayOnce( THEME->GetPathS("ScreenSetTime","ChangeSelection") );
}
void ScreenSetTime::MenuUp( PlayerNumber pn )
@@ -221,6 +222,11 @@ void ScreenSetTime::MenuStart( PlayerNumber pn )
ChangeSelection( +1 );
}
void ScreenSetTime::MenuSelect( PlayerNumber pn )
{
ChangeSelection( -1 );
}
void ScreenSetTime::MenuBack( PlayerNumber pn )
{
StartTransitioning( SM_GoToPrevScreen );
+1
View File
@@ -31,6 +31,7 @@ public:
virtual void MenuLeft( PlayerNumber pn );
virtual void MenuRight( PlayerNumber pn );
virtual void MenuStart( PlayerNumber pn );
virtual void MenuSelect( PlayerNumber pn );
virtual void MenuBack( PlayerNumber pn );
private: