select goes up

fix extra start sound played
This commit is contained in:
Glenn Maynard
2005-05-09 04:21:25 +00:00
parent fb3baf752b
commit 0e58817922
2 changed files with 8 additions and 1 deletions
+6
View File
@@ -168,6 +168,7 @@ void ScreenSetTime::ChangeSelection( int iDirection )
m_textValue[OldSelection].SetEffectNone(); m_textValue[OldSelection].SetEffectNone();
m_textValue[m_Selection].SetEffectDiffuseShift(); m_textValue[m_Selection].SetEffectDiffuseShift();
if( iDirection != 0 )
SOUND->PlayOnce( THEME->GetPathS("ScreenSetTime","ChangeSelection") ); SOUND->PlayOnce( THEME->GetPathS("ScreenSetTime","ChangeSelection") );
} }
@@ -221,6 +222,11 @@ void ScreenSetTime::MenuStart( PlayerNumber pn )
ChangeSelection( +1 ); ChangeSelection( +1 );
} }
void ScreenSetTime::MenuSelect( PlayerNumber pn )
{
ChangeSelection( -1 );
}
void ScreenSetTime::MenuBack( PlayerNumber pn ) void ScreenSetTime::MenuBack( PlayerNumber pn )
{ {
StartTransitioning( SM_GoToPrevScreen ); StartTransitioning( SM_GoToPrevScreen );
+1
View File
@@ -31,6 +31,7 @@ public:
virtual void MenuLeft( PlayerNumber pn ); virtual void MenuLeft( PlayerNumber pn );
virtual void MenuRight( PlayerNumber pn ); virtual void MenuRight( PlayerNumber pn );
virtual void MenuStart( PlayerNumber pn ); virtual void MenuStart( PlayerNumber pn );
virtual void MenuSelect( PlayerNumber pn );
virtual void MenuBack( PlayerNumber pn ); virtual void MenuBack( PlayerNumber pn );
private: private: