Address warp issue if never passed a warp yet.
Thanks to phantom again for catching this.
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@@ -218,6 +218,10 @@ bool TimingData::IsWarpAtRow( int iNoteRow ) const
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return false;
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return false;
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int i = GetSegmentIndexAtRow( SEGMENT_WARP, iNoteRow );
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int i = GetSegmentIndexAtRow( SEGMENT_WARP, iNoteRow );
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if (i == -1)
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{
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return false;
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}
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const WarpSegment *s = ToWarp(warps[i]);
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const WarpSegment *s = ToWarp(warps[i]);
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float beatRow = NoteRowToBeat(iNoteRow);
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float beatRow = NoteRowToBeat(iNoteRow);
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if( s->GetBeat() <= beatRow && beatRow < (s->GetBeat() + s->GetLength() ) )
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if( s->GetBeat() <= beatRow && beatRow < (s->GetBeat() + s->GetLength() ) )
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